Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
can armor crafters customize the armor they make ?
for example like ff14, people able to dye their armors. its good to represent a specific group / guild to stand out. or special dyes in the cosmetic shops... its a win win to all
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On top of that you could upgrade it to higher rarity levels which would make the armor look better and add additional dye slots.
As much as I like it I though they handled it poorly because of the lack of a level cap when I played (try spending a month's worth of saved up legendary mats to make a set of legendary v12 armor just for it to be raised to v14 cap a few days later).
However, I want to see something more in-depth and customizable like SWG had. I want something with a high skill ceiling to reward dedicated crafters.
Unfortunately whatever you made it out of was what color it was and also its stats. There was no way (outside of dyeing) to add a finish to it. So you couldn't make that rubedite armor in the breton style and finish it with a voidsteel coat for looks. The only problem with armor dyeing was that it was based off of the rarity level. So a common piece of armor would only let you color one section per armor piece, uncommon two, epic + would give you all 3/4 slots for your selected pigmentation. It was a pretty decent system.
I'm just kinda tired of games having this direct correlation between level and usefulness. Like the best materials are only found in the highest zones. I'd rather it just be a random find. Like some explorer could find a node of really valuable ore and auction its location off. The best part would be that it could be anywhere in the world. Just let a higher level gatherer be able to yield more and higher quality. Watch guilds battle it out over a node of high end materials in some random low level area. They'll have their harvesters and a caravan there mining up some high-end resource while their guild runs defense.
Point is these resources should be everywhere. Maybe only 5 nodes of the best stuff are active on the world at any given time. They shouldn't be locked behind the gates of bossman at level cap.
End the end we are talking about customized armor. I don't think there should be a massive difference between iron and steel. They should be realistic. And most people should be running around with basic tier armor and weapons until they do something to earn it or crafters start finding nodes of better stuff. And if we are suppose to have equipment that degrades I think it is a good opportunity to make things legitimately valuable by making the materials and time to make things meaningful. There shouldn't be 5 billion pieces of high-end ore sitting in an auction house waiting for hundreds of players with BIS gear to need a repair. Make things break.. make valuable things valuable in all senses of the word. Don't limit the number of material out there, just limit how fast it reappears.