Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
My unrealistic hopes for AOC.
The thing about having your own shop and farm, tavern etc sounds amazing but from what I understand you need to have it on a node that has been developed i'd love to build my home/shop out in the middle of the wilderness, just find a spot near a lake or nestled between some mountains.
If you decide to go the bandit route you could make your home in a cave and hire mercenaries to send out on pillaging missions, or maybe just to protect your home if the law found you.
Monthly horse races, you breed your mount and race off against opponents in monthly races with big prizes.
Naval battles, live on a ship. Naming the items you create. Etc etc.
Yeah I know what you're thinking but I can dream right?
If you decide to go the bandit route you could make your home in a cave and hire mercenaries to send out on pillaging missions, or maybe just to protect your home if the law found you.
Monthly horse races, you breed your mount and race off against opponents in monthly races with big prizes.
Naval battles, live on a ship. Naming the items you create. Etc etc.
Yeah I know what you're thinking but I can dream right?
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Comments
However, a nodes zone of influence is quite large, and encompasses the entirety of the world around the node - and potentially expanding past other nodes if your node is high enough level.
Putting a freehold near a river or lake to build a farm on is perfectly possible. A shop may be impractical here though, as for a shop to be as successful as possible you would want foot traffic.
A freehold in a cave may be possible, but I believe a freehold in the underrealm has been discussed as a possibility by Intrepid.
That's just the mechanic.
When will mmo's realise variety is the spice of life? I want to be able to Google best predator gear and best predator build in aoc and see that it's impossible as there are too ma y sets to choose from as they are all created by the community. Really excited to see how aoc will combat this.
But noone force you to pick it. If you are dumb, then you google after it, and use someone else's build.
But that will be same even if each would be 100%-balanced, the noobs still would just copy someone else's build, so what you write never will happen...
The freehold system pretty much will cover much of the shop and farm business. Hopefully you can build a tavern on it, too.
The bandit route sounds fun - but so does the idea of being able to camp anywhere. I wonder if there's a way to clear out a cave of monsters and take up residence there for a limited time?
Horse races sound nice, especially if it's a race based on animal breeding.
Naval battles is what I am most excited about! If I could, I'd build my own humongous ship and turn it in to a floating tavern.
Naming items I create would be nice - but since I think it's something that might be abused too frequently, perhaps creating a name on top of a name... like "Sting" in The Hobbit. Pretty sure it's just an enchanted dagger, but somehow it had to gain the name of "Sting" through lore/adventure. I also hope that there's a personal stamp or signature on the things we create, too.
A well renowned gatherer who travels far and wide to gather the rarest resources, no matter the risk or danger, will receive much business from potential buyers of said materials. Making a name for themselves, as a master at their chosen profession. The same goes for processors, and craftsmen(women).
Granted, the "flashy" artisan class will most likely be the crafts-people, for those who can make exotic, quality items. But, all are definitely equally important.
Maybe I'll create a guild of bards that functions as an advert co., what do you think?