Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Crafting and Professions
ArchivedUser
Guest
Just to be clear whats the difference between the 2? Since theres a limit in the craft skill tree im a bit confused. Under professions i'd put things like fishing, sailing or even city council member-basically jobs or pastimes. For crafts i'd put gathering/processing, alchemy, blacksmithing. It'd suck if it was all the same and i want to be a master blacksmith but also want to fish in my spare time but i can't have both because i ran out of skill points.
A different question: Can alchemists also make poisons and enhancement drugs and not just be limited to potions. Also will there be apothecaries in the game? They'd make for good business partners for an alchemist.
A different question: Can alchemists also make poisons and enhancement drugs and not just be limited to potions. Also will there be apothecaries in the game? They'd make for good business partners for an alchemist.
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Comments
Professions are broken into three categories: gathering, processing, and crafting. We'll have three profession skill points that we can divvy up between the trio, so you'll have to place your points in whatever way you wish to explore. A master gatherer, processor, or crafter will likely need all three points in one category to hit their peak capabilities. It's all about choosing how you want to progress. Everyone can't be the best at everything.
As for your second set of questions, I'm afraid I don't know enough to answer.
Hope this helps, though.
The three Artisan classes are Gathering, Processing, and Crafting. You can choose to work on all three, but its going to be a big time sink to do that.
From there, you gain skills such as Alchemy and Blacksmithing, but they don't appear to be mutually exclusive. You should be able to fish in your spare time, you just might not get very good at it quickly if you only do it super casually.
Seems to me like you can, theoretically, delve into & eventually master all of these subprofessions but the time investment would be bordering on the obscene. That said...if you play FFXIV becoming an "omni-crafter" is regarded as a massive time/$ investment but isn't actually out of the reach of anyone.
Just guessing here, but I imagine setting up a core craft->refine->produce gameplay loop that allows you to do all of that by yourself for one (1) crafting profession would be at about the same time investment of leveling all crafters to 70 in ffxiv (Months+), while actually become proficient in Every crafting, gathering, and processing profession available would require 24/7 play for a long ass time.
As for the alchemy questions...those sorts of things are usually alchemy crafts. Whether they're relevant to gameplay is a separate thing. And yes, players can open their own shops and sell whatever. Assuming potions are useful, an apothecary-esque shop will probably pop up.
EDIT: Also each tier in the artisan trees cost the same amount of points so if you want to fish (a gathering profession) You'd start investing points into the gathering (I'm assuming certain branches would benefit specific gathering professions over others), each tier would cost more and require a certain amount of points in the previous tier. So if you wanted to be a great fisher, you'd focus on that all the way up to the top tier. If you wanted to do that and also cook (a crafting profession), then you'd have to split those points between the two. I'm not sure if there is a cap on artisan points but I am sure that getting to top tier in one would be enough points to probably only get you half way through two trees.
Like bdo where the more you fished the higher the level or the more you walked you gained strength, you eat you get more.... i forget but im sure you guys know lol.
Like i wanted to just fish for fun while boating around the sea, but i kinda dont just wanna waste points if every point matters for your craft.
There should be a separate non skill point system for life skills, but then you have to decide what the craft and life skills are.
I dont think i've heard anyone mention that life skills based from experience like bdo would be incorporated.
The devs don't want people becoming self-reliant hermits.. they want people talking and trading and adventuring together. That's one of the main purposes for limiting what you can do craft-wise.
I am not saying every path should be done with one character, but i hope there will be system where there are enough points to focus at least for few/some specific paths and max those eventually. Let the lifeskill oriented players focus on their field if they are willing to use lots of their playing time to part of content they want to.