Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be achievements in AOC?
i was just wondering if there were going to be achievements that players can work on
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The amount of time the mount can fly is dependent on how high up you were before you jumped off.
Furthermore, if the achievement system can be shared with others, or browsed by other players, it is even worse. This kind of system supports the elitist mentality. Soon you see messages on the LFG chat like "LFM for Dungeon X, only experienced players, link achievement or no invite."... This is ridiculous.
So please, no achievements. MMORPGs are about exploration and community. Let us the players decide what is an achievement, let us make our own goals as we explore the world. Let the experience of older players who know the world better be worth something, so they can guide newer players through areas they haven't gone yet. If there is an achievement page, all of that is pretty much gone. The more detail achievements have, the worse.
EDIT: I know servers in AoC will be dynamic and very different from each other, making achievements necessarily generic. Still, I hate the idea. I think a game like this will have tons of ways to be played. Achievements only limit those ways in the mind of the players, saying what gives you a perk and what doesn't. It's still bad.
I somewhat like guildwars 2 system. Like in alot of achivement systems you get points. But in their system, you get rewards for reaching various point stages. Which does you can get use out of most of the achievements, even though they don't give a reward in themself. Though some mmo's have boring rewards for achievements. I think in ESO, you just get some titles, and dyes
It would be cool if there were a handful of unique achievements that involved easter eggs (lore-friendly of course) and may take months for people to find.
Actually just recently my friend got the max achievement for gathering (I think it's like gathering 10,000 times). We did some quick calculations as to how long that would have actually taken and came out with roughly 9 hours of playtime.
He went from being elated to depressed