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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Selling Buffs
One thing I always enjoyed about EverQuest and Star Wars Galaxies was making money off of my skills without having to be a crafter. There was a time when I was a druid and those that wanted to travel fast across a map would seek me out for a "Spirit of the Wolf" buff. Essentially it was a movement buff akin to a modern MMORPG's mounts. I always thought it was fun that in those games you could sell your buffs/enchantments to other players. Granted I liked making friends so I often just handed them out for free as my mana allowed.
Then EverQuest 2 came along and put an end to that, buffs were now mostly restricted to in-party players. To this day in EverQuest people will stay in the newbie zones and hand out free shield buffs or bite backs to help power level new players. I remember it was always a huge benefit to have high level buffers in a guild because they could give you some of the best boosts in the game to grind levels and it was fun and social.
Will Ashes of Creation support such a system? Or will buffs be restricted to in-party players as has become the norm in so many games?
Then EverQuest 2 came along and put an end to that, buffs were now mostly restricted to in-party players. To this day in EverQuest people will stay in the newbie zones and hand out free shield buffs or bite backs to help power level new players. I remember it was always a huge benefit to have high level buffers in a guild because they could give you some of the best boosts in the game to grind levels and it was fun and social.
Will Ashes of Creation support such a system? Or will buffs be restricted to in-party players as has become the norm in so many games?
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Comments
Granted, I mean all of this in terms of combat situations specifically. If we have something like buying portals to cities as Mages can do in Wow, I don't really care about that.
Y'all crazy!!!
I love the concept, but like many things mentioned in the forums, I am worried about implementation and abuse.
The great thing is that we know that there is going to be little if any macro functionality, and afk actions are not something they want in game if they were to go that route via buffing others.
ESO currently goes the other way with food/drink. There are no longer buffs from players except as a function of certain armor sets while grouped, but food/drink is pretty much a requirement to meet basic power levels. Their crafting allows anyone to max every crafting however, so you indeed never need to pay someone for a food/drink buff once you have the recipe with the stats you are looking for.
Until we know more what the exact plan is from them on the stance of buffs from players being persistent only while grouped or long lasting drive-by applied, it is all just speculation.
I always buff other players for free.
If you want free buffs, come find me.
Personally I was never apposed to buying or selling them either. Selling stacks of food were a thing so why not buffs.
External buffs kinda disappeared from many games I think with many of them purely for the reason if anyone was going to sell buffs it would be from cash shops and not players was one of the major reasons for this.
A nice side effect were nice little social hubs people would go to between adventures sometimes it would be primarily in one location sometimes a few main hot spots would avry from game to game or server to server where these hot spots were. Hopefully be many hot spots maybe through taverns grab an ale, supplies, buffs or tell or listen to stories of wondrous adventures.
Found memories whether they were bought or sold and given or received for free.
But i am not sure if devs should implement a system so it would be easy to sell services. I guess those should more like just happen if players wants to and it wont need that much planning. So imo leaving the possibility is enough.
I don't know why people think they should get stuff for free from other players that they spent hours/days of their lives leveling. If I want furniture, I buy it from a carpenter; if I want a new robe, I buy it from a tailor; if I want an exp gain buff, I buy it from an entertainer.
That's intense, I understand never buying/selling a buff, but judging the entire player over that, okay.
If Ashes implements performing like they did in SWG as a way for Bards to earn gp and other things without having to adventure, there will be times my bard sells buffs.
If bard buffs become super useful and everyone wants one and I get asked a couple times every hour by strangers, my bard will start selling buffs (if they can in game).
If bard buffs are generally helpful, but not amazing, most of the time I'll just give them out free to whoever I see passing by that I might want to get to know. I like the thought of seeing random groups killing mods and running up there to 'sing' about it (buffing them).
Again, if it's in demand, I'm selling it. That's how supply/demand works.
I'm pretty amazing too, so it would be your loss for not playing with me because I made some idiot pay me after bugging me for ten minutes.
Just like I would never pay people for healing or enchanting or any other abilities.
I'm a hippie communist - not a capitalist, so, again...
Y'all who want free buffs - come find me.
PS
Maybe in SWG, Entertainer was an Artisan class. But, in Ashes, Bard buffs come from Adventurer abilities.
I would pay Bakers for food - most likely.
That doesn't sound like fun - I wouldn't mind however paying money to Taxi me to another city on a group mount.
With the existence of taverns I would expect the majority of buff selling to center around those areas.
My point is that musicians do these things for a living and I'd expect to be paying directly or indirectly for the entertainment they provide.
That being said I don't really imagine bards will be able to do this but I'd kill for some proper musical instruments that can be played like in LotRO. I want this game to be fleshed out and lively. I want to see players making the world alive instead of restrictive game elements and static npcs
EDIT: Regarding the OP about selling buffs. I like when people can buff each other and trade those benefits. But It seems to me we will get enough trade from the food and other crafting professions to "buff" each other. If they don't make a business out of class skills I don't think I'd miss it.