Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cooking Recipes, recipes via Discovery
Devs mentioned that discovering New Recipes will often require looting or "discovering" them in the wild. Now I can imagine discovering a new recipe on potion making by linking a Giant Mushroom-Troll, or by stumbling on a hidden treasure chest with a Blueprint for a chest piece...but for food?
I can't imagine killing a Dragon and looting the recipe for Apple Pie, or stumbling across a recipe for 3 Cheese Pasta nailed to a tree. It's an absolutely ridiculous way to discover recipes. sounds fun, but it isn't how I would imagine cooking should work.
I think a system of discovery through WORLD EXPLORATION and EXPERIMENTATION would be much better. I would hate to have to wander the woods looking for a random lucky recipe, but I would LOVE having to learn new dishes by visiting new cities in new Biomes and trying/decontrustcing the dishes to learn how they were made. Perhaps even having to have another chef 'show' me how it is made!
Point is, a different system for learning cooking recipes should be used instead of simply looting the recipes from raid bosses. Tried and True, yes. As fun as having to explore and discover the recipes yourself, nope.
tl;dr, Learn Cooking via discovery, either experimentation or by visiting different regions to learn the local dishes. Do not learn cooking by stumbling across the Recipe in the woods like the other ones, or by looting it from a boss.
I can't imagine killing a Dragon and looting the recipe for Apple Pie, or stumbling across a recipe for 3 Cheese Pasta nailed to a tree. It's an absolutely ridiculous way to discover recipes. sounds fun, but it isn't how I would imagine cooking should work.
I think a system of discovery through WORLD EXPLORATION and EXPERIMENTATION would be much better. I would hate to have to wander the woods looking for a random lucky recipe, but I would LOVE having to learn new dishes by visiting new cities in new Biomes and trying/decontrustcing the dishes to learn how they were made. Perhaps even having to have another chef 'show' me how it is made!
Point is, a different system for learning cooking recipes should be used instead of simply looting the recipes from raid bosses. Tried and True, yes. As fun as having to explore and discover the recipes yourself, nope.
tl;dr, Learn Cooking via discovery, either experimentation or by visiting different regions to learn the local dishes. Do not learn cooking by stumbling across the Recipe in the woods like the other ones, or by looting it from a boss.
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Comments
Sure you could always google a guide and cheat....UNLESS there is an invisible dice roll and each player has semi-unique hidden recipes to learn.
Example, to make bread, combine Tier 1 Ingredients: Flour, Water, Yeast.
3 different players would need different proportions of each that they "discover" by experimenting.
All the devs have to do is balance the invisible dice rolls so that each player has similar production costs to the variations.