Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Would you like to see player crafted quest?
This is something done in a couple other games. mainly you have quests that are made by other players. They can range from simple escorting ones, like we will see, to ones where your making a deep story to save a princes for the dragons lair. For example.
It's not a huge we must have it type of items, just something do you want to see it after the game goes live type item. It would be like the icing on the cake, on top of what is planned IMO.
What do you guys think?
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Comments
This feature shouldnt compete with traditional trading of markets or sellswords but be as an addition to it.
Sorry for the mass copy, something went crazy with my computer and it showed that my posts became completly blank after edit so I posted a new and the edited text was never shown again until now later when they all loaded at once.
CylverRayne said
I think AoC covers a lot with the tasks and with all things players will do just because it levels up the node.
Player crated quests only really make sense in some situations.
I could see players offering blanket rewards for others to generate an amount of experience for their node. This could be a good way for a node to get a boost in experience coming in so they are able to out-level a neighboring node.
I could also see players putting up quests for others to bring them a specific item, or a specific number of a specific item. This could be as simple as "the first player to bring me n iron ore gets (n*0.2) gold", or it could be as complex as "bring me a plate chest piece that has n of x stat, n of y stat, and n of z stat, the first one I get, the player gets 10,000 gold"
With most marketplaces being restricted to a single node, it is absolutely reasonable to assume that a resource or item that you want won't be available at your node when you want it. While running off to a different node is an obvious option, a busy player may not have the time to do this. If they instead have the coin, I see no reason to not offer other players coin to do such mundane tasks.
To me, Intrepid adding a system to facilitate this makes sense. It doesn't even need to offer experience (and probably shouldn't). The only reward needed is the coin the player offered up as a reward for others to perform the task.
So along those lines, yes player created quests are cool. But I want no part in players being allowed any creative input on narrative or other elements
Also I think there are already more than enough systems to design and build to keep Intrepid's hands full (I think they've over-extended already). This might be near for an expansion years down the road, once players and the devs see wha the game "looks like" after players get their hands on it.
Like contracts to help finish a quest, finish a dungeon, escort Caravans , get you craft items, etc. This Contract system should have a uber style rating system, where both the contractor and contractee get rated out of 5 stars or something, i would love to see this.
Gotta have a max level character; gotta petition the devs and get approved; quests can't be repeatable / exploitable such as: "Go eff that goat"; Good job, here is 1000 gold."; after a total of X runs by the player base the quest is gone OR just let it live for 2 weeks and then expire.
You start off at a low level and can only do small jobs that are worth say 100 gold max then at the next level you may get 500 gold max and so on. This way we know the people who have put in work as a "worker" which should lead to more jobs to be given. This is also a great idea for people playing as mercenaries, as a group of merc with a higher job rank will be trusted but will be more expensive.
What I would like to see is seasonal community contests where players could design their own quests and have the whole community vote for the best quests to be included in the game.
For example, Grumpy needs crafting reagents, but isn't a gatherer. He posts a job board ad for 1000 pickled goat bladders, offering 1 gold per.
Sneezy sees this and goes and farms 50,
Dopey sees it and farms 100.
Sleepy and his brother Insomniac farm 25 and 500 respectively.
They simply return to the board in a tavern and turn these in, and xollcol the gold that Grumpy submitted to place the ad.