Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Players should have been expecting all of the optimization and login problems associated with day one/week one of Early Access.
Just talking about what the Ashes devs are currently focused on doesn't tell us anything about what day one/week one of Alpha 1 will be like.
Nor, perhaps especially, whether day one/week one of Ashes launch will be free of optimization and log-in issues.
We can only hope.
But, really that is a wait and see... and praise once we know for certain it all went well.
What we've seen at PAX is irrelevant.
And, I agree, I think, that the super-hype for what we've seen at PAX is really over the top Steven charisma. And has very little to do with demoing the features that will really be breaking new ground for the genre.
So far, all we've seen for Ashes development are typical features for RPGs that Unreal 4 makes possible.
My original comment wasn't actually directed at you, but to the original thread. So yes, it is a completely different point than what you are asking.
Factions are still in itself bad, tbh.
just no
Meh, at level 31 and I am getting bored with it.
Bored Online.
Yes. I am an actor/singer/dancer.
The whole point of RPGs is RPing an interactive story.
When I was young, my day job was as a localization manager for Activision.
But, my real job was:
https://youtu.be/tOmAb34w1eg
(And, yeah, after that, Russian is my 4th language.)
[I was expecting to splatter at the bottom my first jump. 😜]
My 2nd game for Activision was MechWarrior II: NetMech.
We in QA left at 2AM with 2K+ open bugs.
We returned 8 hours later to discover only 100 open bugs.
The rest were flagged Not A Bug or Will Not Fix. We were asked to release the game with the promise of a first day patch that would fix the majority of the bugs.
And that was Launch/Launch!
Not Early Access/Alpha launch.
Early Access is going to be a mess.
Especially logging in the first couple of days.
If you haven't learned that by now... that's really on you.
The whole point of Early Access is gaining access to a buggy game.
If you want a game that is supposed to be locked with few to no forthcoming bug fixes, wait until Launch.
I'm still having a blast playing through the story.
My main is Level 26 in the first week.
And that is playing a few alts plus a couple of other games that launched last week.
None of the communication with Steven allows us to know whether Ashes will have similar log-in issues at launch.
We will have to wait and see what actually happens Launch day.
I've also yet to see an MMO launch without any problems on launch day. I feel the readinalre oeoppe will understand that, and the players who leave over that aren't goung to stick around long anyway.
I think WoW had one of the worst launches ever and look at that game.
What I feel is different with Bless is its not as advertised and it bodes poorly this is their third attempt a market.
Bless Online is an excellent casual, PvE-centric, themepark, solo-friendly MMORPG.
If you wanted something else, you will be woefully disappointed.
Since it has an endgame, it could only be a tiny snack to temporarily whet our hunger while we wait for games like Ashes of Creation and Chronicles of Elyria.
I dunno why anyone expected it to be vastly different than what they've seen in the Japan and Russian versions.
Nope..... only thing that changed was combat which was worse than before. The English patch in korea was better than the translation we got here. The optimization was just as horrid as I remember. And they didn't even have the 2 classes I wanted to play. And I had to pay money for the game instead of it being free in Korea. Garbage devs who didn't communicate with their consumers.
That's the AoC difference. These guys actually talk to us and consider what we have to say. We're connected to these developers unlike any other MMO I've played. They are always just names behind developer handles on the forums dismissing 90% of suggestions in most mmos I've played. But not these guys. They respond to DMs(when they have time). They chat with us in voice chat. There's no company I'd rather support. And if these guys let us down. I'll probably never support another company before the game is released and polished.
The mistakes Neowiz made were:
Issues #1-5 were absolutely avoidable.
Issue #1 could have been solved by allowing players to purchase the packs one week before soft launch and allowed them to play with character creator/customization to a) get players engaged with how their characters can look like, b) give youtubers and streamers something to gab and post about while getting a fair estimate of how many servers to open up to accommodate the forecasted number of players.
Issue #2 is just fuckin' weird. Why promise a megaserver during the preview event when there's no megaserver, and they can't deliver on it? Don't promise what you can't deliver. It's possible they didn't understand what a megaserver was, and meant to say "two regions with separate servers".
Issue #3 could have been solved by the solution for Issue #1. Plan how many servers are going to be open at launch, have communities announce which one they're going to, and all the drama of being stuck at queue for 4+ hours on the first server could've been avoided.
Issue #4 could have been avoided by having an affordable VMC test who hire gamers to test this en-masse from all over the world.
Issue #5 is a bloody no-brainer.
I agree... however I believe steams ToS prevent your #1 and #3. I believe steam EA require an accessible and playable product at the time of purchase so they can't pre-purchase, and consequently, can't get a gauge of how many players and servers they'd need.
There are other ways to gauge their playerbase so they really don't have a good excuse of only putting one server up at a time until it is full. Having a usable character creator would have been great. It was suggested to them and it seemed like they were on-board (unless I'm thinking of another game).