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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Trade and local economy
ArchivedUser
Guest
I was watching some videos on AoC and it seems that (at this point) there will not be a World Auction House, just local ones...assuming they are available once a town get's to a certain level/growth.
This Leads into the transport system (caravans) to move goods between Towns.
A few of questions I have regarding this.
- I have read that the caravans will be attack able. I assume Guards can be hired/trained to protect the caravans? or is this mechanic aimed at guild groups protecting them?
- if its aimed at guild protection...will this lead to large guilds controlling the economy/market values in large popular cities by stopping the competition using the Markets in their chosen cities?
- If large guilds are controlling cities do they also get a tax paid to them?
- Will the Caravans be the only way to transport good between towns or is there other mechanics?
- How easy is it going to be to steal a Caravans Goods?
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In Ashes, everything has consequences from the moment we step through the portal and how we live, play/work and build in Tera.
Here is some basic info from the Ashes wiki linked below.
“Caravans and Mules are intended to be the primary mode of transportation of goods.
Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.
Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards
Besides hiking with an over loaded backpack, Caravans and mules will be the primary mode of transporting goods. Mules can carry approximately 10 times more then backpacks. Caravans can carry about 10 times more then mules.
Individuals can hire caravans. Guards can be hired. Guild groups or you and your friends can accompany a caravan. Caravans can initiate a PvP activity and other players in the vicinity will be offered the choice of joining to defend.
“Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards”
Taxes:
When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes. Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.
Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses”
Types of buildings and defenses are bought with taxes. The government will determine how to develop the town."
Here is a link to our community developed wiki. It’s updated as soon as we get new information about Ashes.
https://ashesofcreation.wiki/Caravans
2. A guild could try to do this but it's hard to tell atm if it would be worth it. We don't know how often people will be using caravans so it might not be frequent enough to be profitable. There is also the fact that by attacking all other caravans from your node you are scaring people away which will ultimately weaken your economy. If people can't get stuff done, they will just move away and you will be left with less people contributing to your economy.
3. Node taxes are locked to the node and can only be spent on the node.
4. There are mules but it sounds like we are intended to use the caravan system for transportation of goods but I don't think we have the details on why this might be.
5. Once you destroy the caravan, you can loot it for vouchers that you can take to the node the caravan came from and get the materials it was carrying. We don't really have the specifics on this.
Caravan components
Certificates to create a caravan are issued by certain NPCs within nodes or at certain points of interest in the world. These certificates are comprised of multiple components:[11]
Caravan components obtained from crafters will have stats according to the skill of each artisan.[11]
Caravans are the main transportation of goods between towns and nodes. The economy. including crafting, building, and maintaining our structures and towns will depend on being able to trade between regions. Resources will depleted and located indifferent areas.
Caravans are an essential part of Ashes PvP and PvE. Many will be manned and planned by guilds as well as individual groups. Individuals are given the opportunity to join guild sponsored or any caravan also when an attack is imminent.
Again from the Wiki:
Caravan PvP
Caravans create an open PvP zone that flags players for combat (purple).[12]
So link a livestream with a timestamp where he says something, and it can be taken as gospel. We have some of the latest livestreams where they attribute their speed of development on them not having endless discussions of what they envision, but instead have a concrete plan envisioned by the man that those who work for him are tasked to implement.
I'm reasonably confident that he said you can't hire npc gaurds for personal caravans. I think it was in one of the summer livestreams, going through them now.
EDIT: I might be wrong. I think this is where i got the idea https://youtu.be/g-UeHMcBXIg?t=13m18s He makes a comment about having to rely on friends to defend your caravan but it was referring to the part of the system that allows others people to join to defend and being rewarded for doing so.
Timestamp 51:16 and 30:30
Can you see where I where I am coming from. In the video i posted, which is from earlier this year, he is clearly saying that you can't hire gaurds, at least as a permanent thing. Maybe guards are only a post siege thing or maybe it's outdated info.
I think I might stick to hunting caravans pr prehaps doing a weekly guild haul