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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat System in Ashes of Creation
ArchivedUser
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Hello Ashes Team and the Community, how are you today?
today i watched some Videos in Youtube about Ashes of Creation again, and this Game looks amazing! Good Job for this
The Reason for this topic is, i want to talk about the Combat system, i think this a big point in this game. in the videos i saw the combat in AoC looks kinda slow and with Tab targeting.
i played Blade and soul for years, and there you had a action combat system with a little aiming lock system, i think people who played BnS know what i mean. The combat system was not hard, not slow, it was pretty ok in my opinion. But Quitted BnS because it was boring. but the combat system was pretty good.
today after watching videos in youtube, i saw a video about black desert, and saw a pvp video and the combat system (i never played black desert and i cant say much about it) and i only want to talk about the combat system too.
i dont know its allowed to put a youtube video link here but i want to show you the combat system, it looks even better than in Blade and soul, i saw the combat system and its crazy and awesome, effects, animations nearly everything in combat looks perfect even the characters. (no im not a fanboy of this game, just like i said i never played it)
BUT is it possible that Ashes of Creation can also get such a combat system? if yes i think this game will break every mmorpgs for ages!
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From what i recall, BnS Action-Combat is actually " reactive combat "
( or " counter-active playstyle " )
That doesn't sound very good imo. It'll be the same type of pacing for every confrontation. Not saying all of BnS is like that ( never played it ) , but thats what i recall hearing. But sure is better than BDO
https://youtu.be/IIKIoOM5gJI?t=1m43s
I think it was mentioned in this video - feel free to watch the whole thing.
- I'd rather Ashes of Creation resemble nothing to BDO, BnS, GW2, FFXIV (etc...). Instead, I'm hoping Ashes of Creation to do its own thing
- via 70% Action Combat & 30% Tab-Target
( Tab-Target loves to follow its Target no matter how much the players tries to move around. The only possible chance to " dodge " an attack is a " defensive passives " via Automated System(s) in the background. On the other hand, some Action-Combat can have an excessive amount of spammable abilities - which is cringe. However, it does allow for more freedom of ability-combinations ... so as long as its not gated by a lmited skill tree/ limited ability-pool/ forced-upon abilities that must be used as opposed to letting the player choose freely/ etc ... )Plus, when action-combat is " out-of-control " via covering-up the whole screen (looks a BDO) ... that only makes it worse. Since players can no longer see what they are doing ... just button mashing. hence: BDO resembles senseless Hack-n-slash ...which is fun ( like in HyruleWarriors ) but NOT in an MMO setting
Tab targeting and fast combat are not mutually exclusive.
If the only tab targeting games you have played were outright bad games, then I can see why you may consider these things to go hand in hand.
Turn-based combat, which is about as slow as combat can be, also has player skill elements - different player skills than action combat.
In fact, action combat can just be face-rolling the keyboard.
In Bless Online, I can defeat most opponents in 6-9 keystrokes - even opponents a couple of levels above me. The combat is pretty quick despite being tab-target. But there isn't much skill involved. I rarely have to consider the attacks of my opponents.
I do have to be strategic when soloing bosses and mini-bosses in dungeons.
I just rotate through 2TT-1TT-2TT-1TT until my opponent is dead.
Most of the time, I'm still thinking, "Oh! Dead already??!!??"
Slower combat is supposed to give the player time to assess the tactics of their opponents and choose abilities to counter those tactics. Rather than just using the same rotation against every opponent.
I prefer free target and AOE reticles after playing NWO.
And I prefer faster combat than EQ and Pantheon and, I think, WoW.
Ashes combat seemed to be at a reasonably fast pace, comparatively.
High Fantasy setting means that we can target in any direction - even behind us. And attack through obstacles, like walls.
1.wayyy too big server latency (even when 1 v 1) it coused many problems with skill shots and cc. It resulted in "spam to win", desync(super annoying), teleport back to someones grab ect..
2. Aoe skills could dmg too limited amount of targets. Very very anoing in mass PvP.
(I played(hardcore) BDO for over half a year. Szejm Madmage wizard from guild RL )
And yes black desert has the best combat system of any mmo at the moment out there but this also causes for alot of unbalance.
I think that they should find there own flavour in this I totally agree in more action combat then tab target cause that is too retro and boring now but it does not have to be as complicated as bdo.
Just a few fine skills that look and feel awesome that you can chose and combo with.
I for once hope there skills don't look boring and static.
They wil bring in motion capture and have an awesome combat system.
... idk about that ...
The action combat we are getting might be similar in some ways to what we saw in Paragon as both games use UE4 and have third person combat.
There shouldn't be a correlation to MMORPG/ MMORTS/ MMOFPS/ etc ... to MOBAs. And if you do ... then that's Modern MMOs that fail to capture what a true MMO is ... something which has been forgetten in Modern MMOs.
MOBAs-to-MOBAs ... as to MMOs-to-MMOs
To be fair, i supposed there MIGHT be a rare-few aspects that can be adopted to MMOs ... but thats a very touchy subject. And in desperate need of multiple Old-School-Veterans-MMO-Players to examine the further IMHO.
Well ... i definitely see what you mean by that
( Duly note, I am NOT a Old-School-Veteran-MMO-Player ... wish i was though )
- Despite it being hack-n-slash ... if it was heavily-condensed/ heavily slowed-down ... it could fit as either an ability or default-combo
But its still much to consider.especially since the Video Game in the link is a Hack-n-slash Console Game.
And MMOs should not be hack-n-slash. However BDO found an interesting balance of Hack-n-slash in an MMO ... only thing is ... BDO is stupid-easy ... with little-to-no challenge in PvE whatsoever
And 1v1 PvP only has tension upon initiation - after the first hit is landed , the "flinching mechanics" kicks-in and then you can unload all your combos with no difficulty.
Group PvP is spamming AoEs that fills-up the whole screen (practically)
So in a way BDO did NOT find the balance ... but its an interesting perspective
All-in-all, it'll still take a group of Old-School-Veteran-MMO-Players to make a better judgement of what they know
But its still a tricky subject. So kudos
I very much agree with Sylarr that I'd hope that AoC has some elements like BnS. I'm currently playing it now, and I very much enjoy the PvP arena scene. I'm super hyped for AoC to come out, and that's the reason I'm here, and the recent videos showing the action style combat has really led to that hype. I know it's a work-in-progress, especially the whole combat system, so I'd like to offer some input coming into what looks like it'll be an amazing game that will be my new main game.
There's only one thing that I'd like to make sure doesn't happen:
- Please don't make it so that you only spam one or two skills and you're animation locked the entire time.
Going based off this old video: https://youtu.be/cMEuS892UlEI can see that during the dungeon, at times, he's just spamming the Q key in order to use whatever skill that may be. That becomes boring where you just stand still and do things like that.
- Plus also for tank players, if they actually have to press a button to block an attack, then that feels super rewarding by you actually doing something (See previous video -- even though this boss doesn't have many attacks that are blockable, there's an example at 58 seconds in where she has to press the 1 key for a block/counter skill -- if you can't see it, look for when it says counter after he hits her).
Those are just the 2 things that I'd love to see somehow implemented into AoC. It'd make tanking feel more rewarding for those players, and it'd also make anyone dealing DPS, whether ranged or melee classes, feel like they're more involved in the fight if they have to actively dodge boss attacks, as well as attempt to quickly rotate a set of skills for their DPS rotation rather than just spam 1 skill over and over.The BR is (as you said) testing. They are looking constantly at it and try to fix bugs and improve everything with the data they get.
About shields:
A shields purpose is to block. Why is it in your opinion bad design if shields block in AoC?
For example: The time it takes to hit an offensive skill and see the result is rather quick. However, the reaction time of the one getting hit is much slower due to the fact that they must hit a couple of different keys to the attacker's key strokes. Every transcriber can tell you that it takes much longer the more key strokes your fingers must go through to get the end result. The defender is already at the disadvantage. Why cause them to have even more of a disadvantage defending?
There are a few things about the combat that in my opinion need to be streamlined otherwise us piano players and transcribers are going to own everyone else out there with our ranged, shoot from a bush from a mile away gank tactics and extremely quick finger skills.