Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Official Livestream - June 4th @ 3 PM PST - Q&A thread
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Hey, everyone!
Once again we’re collecting questions to answer during the June 4th Twitch stream starting at 3:00 PM PST/PDT.
Please post your questions in this thread and we’ll pick around 10 or so to answer live on-stream. Please, only one question per person. Additional questions will likely not get answered.
Thanks for your help!
Catch the broadcast here on the Ashes of Creation Twitch Channel
Missed a previous Livestream and you want to catch up? check out the Ashes of Creation Youtube Channel
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Will there be a currency cap to avoid mass inflation as we seen in other games that one bug/exploit can break the markets. If they will be no cap how would you tackle mass inflation.
Watching bots exploit client side player position management to instantly teleport and hand in trade packages was a huge turn off at the launch of Archeage (second only to the gross p2w elements), and it's going to take a lot of development and customer service (for player reporting) resources to keep up with the amount of botting and exploiting that will happen early on.
edit: Thanks for answering on the stream, it sounds like a lot of thought was put into being able to analyze unusual player behavior from the ground up, which is reassuring this early in development.
From the scale of World of Warcraft to Ultima Online, how much will it hurt?
How in-depth will any "family" system be?
IS there going to be anything like that in the game since it would add immersion to the stealth system?
PS: send nodes
Do you expect to have PvP titles earned through a ladder? For example, the person who has the most honorable kills in a week unlocks a title like High Warlord or Grand Marshal for example.
Keep on keeping on,
-tug
(Think a baseline of how creatures run away or attack you based on hearing you or seeing you in The Legend of Zelda: Breath of the Wild)
Will fonts in chat and quest lists be adjustable? Also, will you consider making the background of chat windows and such adjustable as to transparency. Many people have issues with glare and certain colors.
Thank you
Or did I imagine the entire thing?
Like it has been possible for some other games.