What Mechanisms are in Place to Avoid the End Game Race
It's great there will be hardcore players that race to the top and discover new things as a matter of pride. However, casual players would like to be engaged in the economy, character building, and raids without being left behind. In one game (not to be mentioned) they add servers at intervals so all players on that server start at the beginning. At the same time, we don't want to begrudge power players their high level characters. How will mechanics avoid a bi-modal population of advanced versus average players? Thank you.