Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
New Healing System
Hello and thank you for visiting my post.
Just a thought that had crossed my mind; What if AoC took a different route to combat than compared to other mmorpgs? Steven has already stated his love for DnD and personally I love it too and wish mmorpgs could be more like it. I think that implementing a new healing system would accomplish that.
The System
So an average mmorpg healing system is designed to allow players to "take on the world" or to "be the hero of the story" by this I mean they all give the players a natural heal over time at a ridiculous rate. Not to mention giving players an ample amount of potions to heal with while in combat.
My idea for AoC would be to lower that natural health regeneration to a near halt. Forcing players team up with bards, or healers. The way the crafting system seems right now it will be challenging to create potions, making them harder to obtain for people not speccing in the alchemy arts. The players would then use those potions only while in combat and in dire need, utilizing food as well when out of combat for a health regeneration. Perhaps even add in a fireplace or camp item type that a player can set up in the world allowing for cooking anywhere as well as giving a small buff and health regeneration for a period of time. However those items of course would have a time limit.
Well thats my idea, to drastically make the game harder, and at the same time stay true to the dnd ideal that personally makes AoC my top priority in gaming. Please let me know what you think of my idea. How would you think this would improve or dampen this game in comparison to other mmorpg titles?
Just a thought that had crossed my mind; What if AoC took a different route to combat than compared to other mmorpgs? Steven has already stated his love for DnD and personally I love it too and wish mmorpgs could be more like it. I think that implementing a new healing system would accomplish that.
The System
So an average mmorpg healing system is designed to allow players to "take on the world" or to "be the hero of the story" by this I mean they all give the players a natural heal over time at a ridiculous rate. Not to mention giving players an ample amount of potions to heal with while in combat.
My idea for AoC would be to lower that natural health regeneration to a near halt. Forcing players team up with bards, or healers. The way the crafting system seems right now it will be challenging to create potions, making them harder to obtain for people not speccing in the alchemy arts. The players would then use those potions only while in combat and in dire need, utilizing food as well when out of combat for a health regeneration. Perhaps even add in a fireplace or camp item type that a player can set up in the world allowing for cooking anywhere as well as giving a small buff and health regeneration for a period of time. However those items of course would have a time limit.
Well thats my idea, to drastically make the game harder, and at the same time stay true to the dnd ideal that personally makes AoC my top priority in gaming. Please let me know what you think of my idea. How would you think this would improve or dampen this game in comparison to other mmorpg titles?
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Comments
MMO's aim to have a life of a decade or more, unlike the few months worth of life most other games have.
A game where you are stop-starting all the time like would be required with a system like the one in the OP would get really boring really quick - and people would leave the game for one that simply didn't have it.
Different gameplay is good, but only if it is different in a fun way.
Stopping to rest and recover?
Looks nice to me.
I 100% agree with the idea! there should be only natural healing when resting.