Is this going to be like ESO style weapon progression of each type of weapon like one for (1-handed weapons, 2-handed weapons, bows/crossbows, staffs etc..)?
I didn't quite understand the progression type is going to be with regards to weapons, is it skills like for example (whirwind / cleave etc...) or is it more along the lines of improving your weapons with augments like for example ( frost damage that CC's target, or fire damage (status effect) or bleed etc..)
I guess its mix of all that. If i want to be a swordmaster, i need to use swords to get experience to sword tree and progress it further. Most likely i can unlock different kind of milestones, which are new abilities, new augments, different kind of passive bonuses, new sword types, dual wielding. Progression does not need to be straight forward (vertical), but more like tree with branches so players can progress different ways. So my wild guess is that we are going to see something like that.
Please add new character weapon animations as you move up the weapon progression tree. It could be used as a visual queue to differentiate specializations..
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