Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Would you like to see a hardcore server in AoC?
To explain further a Hardcore server would have various minor differences that will make the game play completely differently than the original version. These differences could include anything such as; more frequent node defense quests, Bosses having quicker or different skills that are more randomized, certain dungeons not allowing use of consumable items, shortened time frames between declaration of a siege to the partaking of the siege, or even taking away the regeneration of health and mana over time (leaving only food, potions, and skills being the only way to regen them).
I do feel this would change how the game is played drastically, I also believe it would be something worth investing time into creating if the game is successful and players reach end game and wish for something more challenging. This wouldn't be something they would launch along side the standard servers but would be an awesome addition down the road.
Anyways, tell me what you think, as well as some things that would make an mmorpg title tougher but at the same time fun.
I do feel this would change how the game is played drastically, I also believe it would be something worth investing time into creating if the game is successful and players reach end game and wish for something more challenging. This wouldn't be something they would launch along side the standard servers but would be an awesome addition down the road.
Anyways, tell me what you think, as well as some things that would make an mmorpg title tougher but at the same time fun.
0
Comments