Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Skill FX skins ideas
ArchivedUser
Guest
Hey everyone, i felt like this would be a fun convo to have while feeding some ideas to the devs....hopefully lol. Since we know there will be skill cosmetics (assumed from kickstarter rewards) that will change the visuals of a skill, what do we all hope to see in the future?
I personally wanna see cosmic star themed skill fx for the mage class. For example you use the fire ball spell and instead it looks like an aetherial shooting star comming your way.
I personally wanna see cosmic star themed skill fx for the mage class. For example you use the fire ball spell and instead it looks like an aetherial shooting star comming your way.
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Comments
I do like the idea just I don't want to see a rogue stealthing as a cheesecake or a ranger shooting pool noodles or a tank laying down a giant stop sign to defend with.
That is all
I love the idea that it adds more flair to the roleplaying aspect. SaintJoanna said: I would totally make a cleric if i could be a hydromancer but its never a option except in gw2 if you were playing an elementalist.
Maybe a lava mage instead of fire. Lobbing lava balls instead of fireballs, lava font under enemies instead of a meteor coming from the sky. Ash cloud instead of a smokescreen, etc. Ice/water/sleet effects. Hell just thinking of The Last Airbender I can think of metal instead of rock, lightning/plasma instead of fire, and blood instead of water/ice.
If we know more about how summoning works we'd be able to figure out what things would be appropriate. Maybe a sum-mag could have effects that change the elemental type like rock, water, ice, fire, air, lightning, etc. A sum-cle could have skeletons, demons, angels, zombies/ghouls, etc.
There is a lot of potential and the assets could be used in the game for enemy mobs so it is not like it would be wasted resources. We just need to know more about the class identity, abilities, and what aspects can be safely changed without breaking immersion.
(Off subject)
Maybe they'll add more skill trees for water or druid skills you have to learn via a school or something. They said theres gonna be alot of skill augments so its not out of the realm if possibility.
Just create the unthinkable and out of the box idea.
I was just thinking of how awsome it would be to have shadow aura skins for your skills no matter what class. I mean i hate the usual fire, lightning, and ice so to have multiple colors and effects would be a god send.
Just my 2 penny thoughts.
This kind of light/holy lightning is my greatest desire, for all my spells....
Shadows with eyes and mouths are great too
Who wouldn't want to be a daimond (or crystal) themed witch who actually casts crystal like spells.
(Ohhh would love to see weapon skins like this toooo lol)
I love how the team plans to have a lush variety of choices for us. Plus it makes me soo excited to theory craft with everyone. Love you guys 😀😍