Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Playing as a mob/monster
ArchivedUser
Guest
With this node system, I think that it would be awesome if a player could assume a role of a mob/monster.
For instance, a zone/node starts off populated by goblins. Once a PC discovers/participates/kills goblins - basically whatever might trigger this. A select few PCs will get the option to log in as something like a "Goblin Champion". Maybe this is just a tougher Goblin, maybe there is a simple level system that just ups damage/health, maybe this goblin has some goblin minions that are pets of the champion, maybe it has a few basic skills/abilities that the PC who triggered the event has. Regardless, the "Goblin Champion" should be a permadeath (or limited shelf-life) mob that rewards the PC's account by being played well.
For instance, a zone/node starts off populated by goblins. Once a PC discovers/participates/kills goblins - basically whatever might trigger this. A select few PCs will get the option to log in as something like a "Goblin Champion". Maybe this is just a tougher Goblin, maybe there is a simple level system that just ups damage/health, maybe this goblin has some goblin minions that are pets of the champion, maybe it has a few basic skills/abilities that the PC who triggered the event has. Regardless, the "Goblin Champion" should be a permadeath (or limited shelf-life) mob that rewards the PC's account by being played well.
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Respect to the Devs