Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Stage level reached now what? (between stages)
I have been looking everywhere for this question. What happens between stages? Will there be a mass amount of npcs around the town clearing out the trees, plotting new houses, and destroying the walls to extend them? Will players have the ability to help speed up (to an extent) the development of the new stage construction? What kind of animations and mechanics are you hoping to see during these between phases in node stages.
I would love to see a day by day progression of a city and have an input into the construction. Even if it is a set template that the devs have set for the game. It would be a very great sense of accomplishment not only saying "I contributed to reaching the new node stage but also help construct the new stage."
During a node rank up, their should be the ability for hostile nodes to affect the pace of the node construction phase. Allowing for a competitive environment if the rare chance of two nodes hitting the metro stage at the same time. (Or is there already a set mechanic in place to not allow to nodes hit the metro stage at the same time?)
[If any of this information exist please direct me to the correct form and or move this thread to it.]
I would love to see a day by day progression of a city and have an input into the construction. Even if it is a set template that the devs have set for the game. It would be a very great sense of accomplishment not only saying "I contributed to reaching the new node stage but also help construct the new stage."
During a node rank up, their should be the ability for hostile nodes to affect the pace of the node construction phase. Allowing for a competitive environment if the rare chance of two nodes hitting the metro stage at the same time. (Or is there already a set mechanic in place to not allow to nodes hit the metro stage at the same time?)
[If any of this information exist please direct me to the correct form and or move this thread to it.]
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I really don't know how they will handle land squatters though. Maybe have the people that donated the most resources get the houses. It'd be kinda difficult to coordinate it though because of how they are handling caravans, pack mules, personal inventory, etc. Meaning.. you can't send all your mats to your guild leader to make sure he gets one of the first houses unless you literally drop off resources at their freehold or somehow changing ownership to them during shipment. Maybe have resourced donations towards nodes by guild.... then the guilds themselves could designate who gets the nicer houses.
IDK... too many possibilities and I'm really curious how they want to handle it.
So i wouldn't worry about it too much tbh xD