Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Framework for player gambled items?
So I was looking at another thread about gambling, and that's when this idea struck me. How likely do you think it is that we could convince the devs to add a in game framework for player sanctioned gambling?
For instance, two or more players could pull up the gambling menu. They then add items and gold that they want to add, and the gambling framework menu holds the items/gold. All parties can see the items/gold each player has added to it. Then the players would do something like a /roll or some other predetermined action, and the winner will then be picked randomly by the game and is automatically awarded all of the items/money. There would also be a message the game would give players warning them about entering any items into the gambling system, so that new or uninformed players would understand what they are about to do.
I feel that something like this would add a whole other layer of enjoyment for players, and it could be used as even more of a motivation for players to participate in, and achieve group goals. Let say you are in a raid group, and at the end of the raid there will be large group gamble, and one player could potentially win it big.
/thoughts?
For instance, two or more players could pull up the gambling menu. They then add items and gold that they want to add, and the gambling framework menu holds the items/gold. All parties can see the items/gold each player has added to it. Then the players would do something like a /roll or some other predetermined action, and the winner will then be picked randomly by the game and is automatically awarded all of the items/money. There would also be a message the game would give players warning them about entering any items into the gambling system, so that new or uninformed players would understand what they are about to do.
I feel that something like this would add a whole other layer of enjoyment for players, and it could be used as even more of a motivation for players to participate in, and achieve group goals. Let say you are in a raid group, and at the end of the raid there will be large group gamble, and one player could potentially win it big.
/thoughts?
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Comments
In the wake of the whole loot box thing, there are a lot of countries that are looking in to gambling in relation to computer games.
If some kid in Ireland loses everything on his account while gambling in game, an argument could be made that his losses have a value of everything he has spent on his account, including subscription. All of a sudden, Intrepid are on the hook for allowing underage, unregulated gambling in Ireland.
If the amount is kept quite low however, the argument that the loss equates to the subscription fees paid to date doesn't hold water, and thus there is no case to answer.
ESRB, for one, has two different types of gambling: Simulated gambling and real gambling. Simulated gambling is still rated teen so if a 'kid' lost everything that is on their parents.
Also, value is irrelevant because when it comes to mmos, we are paying for access to the game. Everything in the game is the property of the studio. In addition, if you could sue a company over lost time then every game that has shut down in the past could have been sued. Don't get me wrong, I wish I could sue Sony over murdering my beloved SWG, but I can't because I was merely accessing the game and not the owner of it.
Ashes is a product that will be potentially played under more than 100 different legal systems, many of which have vastly differing views on gambling.
If there is a single website out there that buys or sells gold - even if against the games terms of service - there are countries out there that will place that monetary value on in game gold.
As something that I would consider a fairly cut and dry example of the difference - the ESRB does not consider loot boxes to be gambling, while other countries do.