Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question about player housing
This discussion was created from comments split from: Official Livestream - July 9th @ 3 PM PST - Q&A thread.
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Also what measures will be taken to prevent the world from being overly cluttered with freeholds (people blocking pathways, quest npcs, other peoples homes)?
The game is looking fantastic by the way
I'd also like to expand on a bit of speculation on my own part as well based on snippets of info and things said on stream.
It may be possible to keep your home through a siege given certain conditions. Namely the attackers don't destroy your house. This is based on the guess that there's a finite period of time that buidings can be knocked down after a siege. And this is assuming there's no "raze city" options.
There is a window of time during which siegers can try to destroy your freehold - 1 to 2 hours.
The freehold can be defended by hired NPCs if you're offline during the attack.
https://youtu.be/LUJugtqTBxw?t=29m36s
Are freeholds going to have upgrades that are dependent on node level? and will we drop those upgrades from our freehold if the node "de-levels"?
I could see the number of items/structures you can place on a freehold being limited by the Stage of the Node.
And, it seems likely that the level of tavern, in terms of tasks and quests, would also be limited by the Stage of the Node.
But, I'm not aware of the devs sharing details like that.
Not sure what happens if the node goes below level 3. Might be a good question for the next Live Stream if I can remember to ask it.
As far as I know, we have no details on that.
It may be that a "Level 6" tavern is not possible in a Stage 3 node.
I don't think we've been told what criteria need to be met in a node for taverns to advance to higher levels.
We also don't know that about other forms of blueprints.
The blueprints won't be lost, but that doesn't inherently mean we can automatically build a "high level" blueprint in a Stage 3 node.
We can't even own property until Stage 3, so a Level 3 building would automatically be possible at Stage 3... making matching moot.
It may be that we can have a max level tavern at Stage 3.
Seems likely the node will have to be higher than Stage 3 for a max level tavern, but...
We need dev confirmation on that, as far as I know.
We know that it can't be a "match" system because we can't own buildings before Stage 3, so we automatically start with Stage 3/Building Level 1.
I don't think we've been told that we can have Stage 3/Building Level 3. Especially if Building Level 3 is max.
I have a feeling that a Tavern has to be able to upgrade higher than "Building Level 3".
And I'm unconvinced that a max level Tavern will be handing out Level 50 tasks and quests in a Stage 3 node.
Maybe, but it's not confirmed as far as I know.