Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Offline, but really Online [COMMAND]
There are times when you want to play the game without actually alerting everyone that you are online. It's great to have your friends list and guildies see you pop online on a specific character (maybe even account), but there are times and a myriad of reasons when you may just want to be left alone for a little bit. Star Wars Galaxies had a great feature/command that players could toggle at will that would let you log in and play incognito. The game wouldn't alert anyone that you were actually online, even if they did a character search, unless the happened to run into you in the game world, or sent you a random /tell, then they would never know you were playing.
I hope that the Ashes team implements something similar. It was a fantastic feature, and there are plenty times when you may need to log in and use it.
Example: Let's say for instance you didn't have a lot of play time, and are only checking/doing some stuff real quick, but you certainly don't have time to answer 20/20 questions from the 15 people all trying to send you tells and trying to meet up.
/thoughts?
I hope that the Ashes team implements something similar. It was a fantastic feature, and there are plenty times when you may need to log in and use it.
Example: Let's say for instance you didn't have a lot of play time, and are only checking/doing some stuff real quick, but you certainly don't have time to answer 20/20 questions from the 15 people all trying to send you tells and trying to meet up.
/thoughts?
0
Comments
I mean, that's how you got it right?
I'm all for a "nobody can see my name on the server mode" but hiding from corruption or playing in an 'offline' type environment that somehow prevents you from being subjected to PvP doesn't seem to fit into Ashes very well.
*I know nobody suggested this*
Even though I spend most of my time soloing in MMORPGs, I find it hard to imagine wanting my main to remain incognito in Ashes. Probably because I expect to be always working towards progressing the node and would always want the citizens of the node to be aware of what I'm doing.
And I want the citizens of the node to be able to easily alert me if/when there is some form of attack.
Complete incognito type features like /anon that Dark Age of Camelot had as far back as 2001 which make your character unsearchable and appear totally 'offline' unless as you said you can actually see the character are intrinsically contrary to the nature of MMORPGs as social games and ripe for abuse. Even leaving the Corruption system totally out of the discussion, a general /appear-offline mode conflicts with the guild and Node city community cooperation and warfare focus of Ashes of Creation.
Taking on a guild leadership position or being an in-demand crafter/raider/etc. often does involve fielding the inevitably unceasing requests for your attention and time. Managing those things and others expectations are part of the gameplay. (Even if you manage that by having another totally unassociated character you play at such times.)
From a guild management perspective having the ability to see when members who have joined the guild are online or not or when they were last online is a reasonable expectation. Especially in a competitive PvP focused game where cooperation, coordination, espionage, infiltration, and even sabotage will very much be a part of the gameplay. Having an '/invisible mode' to entirely circumvent those kinds of guild roster features would be unfair to players who step up as community organizers whose ability to manage the typical herd of cats is difficult enough.