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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Skill augment system sounds like a developer nightmare
ArchivedUser
Guest
My understanding of the system is each class has 8 possibly secondary classes. So if a class ships with 10 skills (which is not a lot), there need to be 8 variations of all of those skills. 10 * 8 * 8 = 640.
Now, say an expansion comes out with a new class. Now there are 9 primary and secondary classes. 10 * 9 * 9 = 810, so the addition of one new class adds 170 skill augments.
Am I misunderstanding something? Also, it’s not clear to me how prototypical skills like an elementalist meteor shower are going to do 8 different things.
Now, say an expansion comes out with a new class. Now there are 9 primary and secondary classes. 10 * 9 * 9 = 810, so the addition of one new class adds 170 skill augments.
Am I misunderstanding something? Also, it’s not clear to me how prototypical skills like an elementalist meteor shower are going to do 8 different things.
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I was under the impression that every skill behaved differently depending on the secondary class. So if an elementalist has a meteor shower, that meteor shower will be different depending on if the secondary is a tank, bard, etc. I’m happy to be wrong, I’m still catching up on all the info. Is there more in depth information on the augment system?
TL;DR limited info at this time, stay tuned.