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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Verra's Corruption - The reason Verra fell?
ArchivedUser
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Not sure if others have posted this thought yet, will delete if duplicated (in several hours)...
We know there was some cataclysmic event that ended civilization on Verra the 1st(?) time around. Is there a chance the population fled because of the corruption system, or in other words, people killing people? My thought is that the Gods became so angered, we were sent to distant lands for morality schooling.
I believe it is confirmed that you can only repent for your corruption 1 of 2 ways. 1. You die. 2. You absolve yourself of sin in some sort of religious way in a church/church quests by appeasing the gods. The gods seem pretty tied to the idea of corruption, and could easily have been the reason Verra fell to begin with.
If correct, what do you guys think the odds are that Verra's 'corruption level' will impact the world in a physical manner? By that I mean once we hit a worldwide corruption of X, we have some plague level event, natural disaster, or instertnamehere monster(s) is unleashed unto the world. I think it would certainly add a fun dynamic to PvP, and be something interesting to pay attention to.
We know there was some cataclysmic event that ended civilization on Verra the 1st(?) time around. Is there a chance the population fled because of the corruption system, or in other words, people killing people? My thought is that the Gods became so angered, we were sent to distant lands for morality schooling.
I believe it is confirmed that you can only repent for your corruption 1 of 2 ways. 1. You die. 2. You absolve yourself of sin in some sort of religious way in a church/church quests by appeasing the gods. The gods seem pretty tied to the idea of corruption, and could easily have been the reason Verra fell to begin with.
If correct, what do you guys think the odds are that Verra's 'corruption level' will impact the world in a physical manner? By that I mean once we hit a worldwide corruption of X, we have some plague level event, natural disaster, or instertnamehere monster(s) is unleashed unto the world. I think it would certainly add a fun dynamic to PvP, and be something interesting to pay attention to.
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From things we've seen in past streams it looks like even things like trees can be corrupted. We also have a few quotes on this:
"The world in Ashes has been void of civilization for centuries. Without revealing too much of the lore, it is important to know that long ago, there was a great calamity. This resulted in a mass exodus of the planet, granted by divine intervention. A corruption befell the land, twisting and perverting every facet of nature, from the troll-like creature you see below to all the way up to giant behemoths, nothing escaped its touch. More of our lore and story will be revealed carefully in the future, but for now, know that this corruption is always present."
( Source )
"This race was was once a very beautiful race that existed in the mountains. It flew—you know it had capabilities that were a present of a bird race, like being able to fly and whatnot—and as time progressed the corruption within the world kind of changed this race into what they are today when you encounter them now they are something much more corrupt. Perverted. Right, their kind of presence in the world has been flipped inside out, and you'll see this happen to a lot of our other races in kind-of discovering the histories and how this change has happened are a big part of the game."
( Source )
"There was a split in the Pantheon of gods early in the creation of the universe. The gods that split do influence the corrupt side of the beings that exist in the universe. It is possible through questing/player decisions to worship those gods instead."
( Source )
"A common theme in ashes of creation is you're going to see creatures that were once these beautiful magnificent things kind of corrupt by this malevolent presence. That dark force."
( Source )
"Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished."
( Source )
"A glimpse of the powers you will harness in Ashes. Wonders of the elements, radiance of light and the darkness of corruption."
( Source )
( Attached Image )
"We’re going more down the route of corruption/purity as opposed to darkness/light or good/evil."
Based on how all-encompassing it is (and that it's mentioned that the "gods that split [off]" influence corruption in some way) I'm willing to bet that the reason that player corruption is tied to it is because that at least one of these gods embody aspects of murder/violence/cruelty—but that it also isn't as simple in-lore as the player corruption makes it. I don't think just "people killing people" would necessarily be enough to trigger it. Otherwise every war/conflict in history would have ended up with scores of corruption, and we know that the world once existed without it: "A corruption befell the land." Something happened, and I doubt that the races would have been able to reach the point of having these huge empires without some wars and conflicts. We also know there will be things like sieges and wars that will have nothing to do with corruption at all, so from that respect as well I don't think killing = corruption from a lore standpoint. Otherwise there would be this fear surrounding the idea of conflict from NPCs, and we know they'll fight enemy players too.
It seems like more of an external force, and as @VoidShadow had said, I don't think player corruption is necessarily how it works in-lore (Though it very well could! Who knows?). And, as @UnknownSystemError had said, it could be more along the lines of giving in to some particular force. However, a thought I've had:
We also know with the latest newsletter that corruption is a force we'll be able to wield against enemies—so from that respect I doubt it's something as simple as a Universal Sin Meter or necessarily a force we're giving in to in order to become corrupt since we can use it for (seemingly) regular attacks.
One quote I found interesting is this:
"Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished"
[Speculation] This to me indicates that the opposite of corruption is magic. This could be some kind of spiritual "yin and yang" between magic and corruption, in that on Verra we may have an amount of both essences in each of us.
And maybe we need a little bit of both to survive!
It would also entirely explain why having more corruption would prevent us from being as effective—though it doesn't explain the powers-that-utilize-corruption that was mentioned in the latest newsletter getting weaker in PvP, as I'd assume they would. But that might just be a gameplay element.
I do think you're maybe onto something with the "needing a balance of both", but that begs the question: If needing both to survive is true—what happens to a being without any corruption at all? What sort of negative effects would one experience from being Entirely Purified.
This might be similar in concept to traditional "good and evil", although perhaps more sophisticated within the world of Ashes.