Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mount from A to B vs Adventures on foot
(Apoligies for double posting but my previous topic is not accessible)
I've come to dislike Mounts in mmorpgs.
I feel like they take away any sense of adventuring with the ease that you skip any encounters. Just hop on a mount and from A to B with your only consern that you may need to go around lakes or mountains.
Just skip all those monsters that are supposed to be there to challenge you and make travelling an adventure on it's own.
Will I have to slash my way through this forrest and prevent possible item loss upon death? Nope! Hop on a mountain and get to point B without even noticing the beautiful environment around you.
Then again it feels good ridding out with a group.
Idea: mounts can only be summoned in communities with stables and can be unsummoned only in communities with stables.
Mounts can only travel fast on roads and slow down a bit off road.
If a player gets dismounted they have a very short time to get back on the mount, or it dissapears, for good.
I've come to dislike Mounts in mmorpgs.
I feel like they take away any sense of adventuring with the ease that you skip any encounters. Just hop on a mount and from A to B with your only consern that you may need to go around lakes or mountains.
Just skip all those monsters that are supposed to be there to challenge you and make travelling an adventure on it's own.
Will I have to slash my way through this forrest and prevent possible item loss upon death? Nope! Hop on a mountain and get to point B without even noticing the beautiful environment around you.
Then again it feels good ridding out with a group.
Idea: mounts can only be summoned in communities with stables and can be unsummoned only in communities with stables.
Mounts can only travel fast on roads and slow down a bit off road.
If a player gets dismounted they have a very short time to get back on the mount, or it dissapears, for good.
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Comments
Barring specific a metropolis type, individual nodes have non-connected markets. This means that the market for your node will only have the items that were put up for sale in that node. If you want something that was not put up for sale in that node, you need to travel to the next node over, or the one after that.
Further, again barring a specific metropolis type, there is no fast travel. This means that you can't just port to that town, you need to actually *go* there.
If players have no mounts, or if players are expected to kill each encounter between the points they are traveling to, then the game itself would grind to a halt, starting with the economy.
The monsters between two points in the game are not meant as content to be tackled every time someone wants to travel between those two points. If that were the case, it would take longer to get to some dungeons that it would take to clear them (remember, no fast travel, so you and your group are running to your dungeons).
As to your idea, I'm not personally a fan. Being attacked in PvP is out of an individuals hands, and as such there should be no punishment for simply being attacked (the outcome of the PvP is all that is needed).
If I am on my horse going from one node to another and I get jumped by a corrupt player, even if I win, I am still left in the middle of nowhere without a mount. That is a bad system.
- How fast are these mounts
- NPCs' A.I. ?
- Will the NPCs ... "lose interest" after a certain parameter/ distance of chasing you ? ( think of WoW )
- OR ... Will the NPCs' A.I. be like DarkFall - to where the NPCs could attac you first
- How many hits will it take for the Player to knocked-off their Mount
- Will Movement-Speed be slowed-down once entered in Combat
- What if there's a tactical disadvantage for on the Mount ... such as having your NamePlate be seen from further way , as opposed to your nameplate not being seeing at the same distance ?
probably other things i'm missing