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Combo's

You've seen games that mix two attacks for a third effect. Usually it's the bad guys who get all the nifty stuff. Like having a bottle of flamable tar thrown at your feet clinging and slowing you down, then a fire arrow/spell hits and suddenly you're slowly trying to get out of a burning patch of ground.

I'm just throwing out the hope that our character's skills can pull off combinations.

Comments

  • Multi-person combos confirmed a few months back. Nothing concrete on single person combo chains.
  • ArchivedUserArchivedUser Guest
    edited July 2018
    Tera Online was a good example of ability follow up options and even multi player combos.
    Tera Online was a good example of active combat in mmorpgs with beautiful animations.

    A1 AoC cant come fast enough
  • ArchivedUserArchivedUser Guest
    edited August 2018
    I liked the heroic combo system in EQ2 to pull off group attacks, though it never really played out in a visually interesting way.  But the concept was good.  

    GW2 did a better job with visual interactions, such has a elementalist laying down a fire wall and archers shooting arrows through it to add fire damage to their attack, etc.  

    But in both of those cases, the general chaos of combat animations becomes a jumble and you rarely register when these things even happen.  

    In my opinion, to make cooperative combos really shine, you'd need a combat system with a bit of a slower pace to it.  Otherwise all these cool combos just get lost in a sea of spammed skill attacks.  At least when it comes to full group play.   
    Solo play might be a different matter. 
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