Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combo's
You've seen games that mix two attacks for a third effect. Usually it's the bad guys who get all the nifty stuff. Like having a bottle of flamable tar thrown at your feet clinging and slowing you down, then a fire arrow/spell hits and suddenly you're slowly trying to get out of a burning patch of ground.
I'm just throwing out the hope that our character's skills can pull off combinations.
I'm just throwing out the hope that our character's skills can pull off combinations.
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Comments
Tera Online was a good example of active combat in mmorpgs with beautiful animations.
A1 AoC cant come fast enough
GW2 did a better job with visual interactions, such has a elementalist laying down a fire wall and archers shooting arrows through it to add fire damage to their attack, etc.
But in both of those cases, the general chaos of combat animations becomes a jumble and you rarely register when these things even happen.
In my opinion, to make cooperative combos really shine, you'd need a combat system with a bit of a slower pace to it. Otherwise all these cool combos just get lost in a sea of spammed skill attacks. At least when it comes to full group play.
Solo play might be a different matter.