Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will players that join Ashes of Creation after the launch miss out on the begining game?
Will late comers still be able to participate in construction of cities, be able to experience the beginning world content, etc.
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However, the beginning of the game will be unique in terms of *all* nodes will be at level 0, and so all villages, towns cities and metropoles will need to be built up from scratch.
This is a situation that could only happen when a server is new.
There is no way of knowing right now whether Intrepid will open new servers after launch or not.
As for feeling like one of the new colonist back home before any major structures were built, I don't know if new players will ever be able to experience that. Like in most MMO's, the longer you wait to play the more things you miss out on.
If so, this will allow future players to experience the initial colonization phase, and allow veterans to relive the experience as well.
Has the issue future expansion of the map already been addressed by the devs?
"480 km2 (square kilometers) is closer to the expected world size. This is not confirmed.[6]"
Of course, this too seems to be speculative.
Most MMOs tend to start with smaller playable areas at launch, and add more territory during expansions. I wonder if that will be the case for AoC as well.
But here is the problem with expansions. They then have to add a sufficient number of concurrent slots available to the population. If your models are all based on 8-10k concurrent players on a server to make the node system work, and you introduce say 50 new nodes, you need the people to fill them. Basically it comes down to the limit of their custom built backend of multiplayer UE4 to see if they could handle the load. Would be great if there are a 1000 nodes, but if we average that out, then there are only 10 people per node to support and feed them resources and experience.(extreme example) leading to no one advancing beyond node level 3 unless they then leave huge swathes of the game map to be unused. Which would defeat the purpose of the expansion in the first place.
Guild will likely stick together at one node. And those involved in gathering and crafting will need to gravitate towards sizeable population centres in order to sell their products.
The only issues I see with larger expanded worlds is server stress and distance (though perhaps having far flung regions would add an exotic element to the world, and be a net positive).
I think there will likely be some nodes that are less populated, but I think those will rotate between all nodes not attached to a Level 4 node or higher. I don't see a single area going more than a few months without at least a handful of players trying to get it to level 3 (unless the server(s) are way underpopulated).
Unlike usual MMO's where you have to gravitate to the only existing large cities to do anything, Ashes encourages building cities, so I think the usual "flocking" dynamic will be altered. I'm sure it will still exist, but I think it won't be at the same level.
This is the same for the beginning game as it will be to any point of the game though. It is an ever changing world. There will be future things that will be awesome to do too though. I doubt you will ever have that sense that you missed those past events and will be looking forward to new ones instead.
Also, why would you want to miss any part of the game? Play 24/7 quit your job and move in with family ftw. /endsarcasm