Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Open dungeons
Is it only me, that fear/have a feeling, that the open dungeons will ruin the game. If you give people an option to troll others/ruin it for others, they will do it
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Also something like open world dungeons offer players a fresh experience I for one look forward to it a lot.
In a dungeon you'd find 5-15 groups of players depending on the size.
Now... out of these 5-15 groups of players only One group would attack Another of the 5-15 groups.
The rest of the players would mind their own business.
Instanced Dungeons have changed mmorpgs to single player games with Co op dungeons.
Players will only " troll " spots in Open-World Dungeons if the MMO gives them a reason to
- For example ... If the best gear is obtained through Open-World Dungeons ... then that'll give incentive to Farm those spots ... but we already know that this is not likely the case ... not in the least
- https://youtu.be/mC-eT-6Nuus?t=15m5s ( ends at 16:10 ... or 16:45 )
- EDIT: This link above now has Better Audio - i changed it
And Gearing ... will more than likely be very versed just based on this Link alonehttps://youtu.be/EAG9mS0U4NQ?t=56m5s ( ends at 57:30 )
i.e. Gear Sets, will be " okay " , but other combinations could be deemed better.
In short, from what i can tell Intrepid has yet to define what it means to be the "Strongest" ... or ... have not yet defined " the best player " simply because its all being tested. And players who " troll " or Farm Open-world Dungeons more than likely only do so because they want those Strong Gear drops
@insomnia , your concern is one of many the reasons why Skill needs to be #1 Priority and Gear & Player-Level should be not so prominent
- in your situation, doing " this " ... ( mentioned above ) ... will diverge player motivation of not trolling/ farming those spots ... not only in Open-world Dungeons, but also in other Point-of-Interests too
- Having a " Randomizer Mechanic " for drops will also help via ... if a Rare item is expected to drop at a certain location .. then it could be randomized to drop at a different location
More importantly, I've seen other MMOs where Gear & Level is too prominent ... and it doesn't make for a Fun MMORPG - its just comparing numbers/ a numbers game and makes it all bad - especially in PvP and/or Arena-PvPthere's a bunch of other Timestamps about Gear ... but i will mention the
Randomizer-Mechanic to the Devs ... or at least i hope i can during Alpha 1
Find yourself a decent guild and play with others how mmos were intended! Theres always gonna be A holes in life, cant always have a safety bubble. Hopefully Steven and his crew stick to their vision. He seems to want to make a game for a smaller niche group of gamers and not the general masses. Hopefully that leads to a quality product and not some cash grab theme park BS.
I have faith he will deliver us to the promise land!
Which is fine by me because a mix sounds like the best of both worlds. Having choices to engage in open dungeons and all the pluses and minuses one day, but the next just wanting to head out and do some content with guild/friends without strays coming in and ruining your fun is also good.
I'm also liking the fact that no fast travel means that it will hopefully prevent top guilds from monopolizing all the open world dungeons to the point that smaller groups and guilds can't do them, which can be an inherent danger of open world content.