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Open dungeons

Is it only me, that fear/have a feeling, that the open dungeons will ruin the game. If you give people an option to troll others/ruin it for others, they will do it

Comments

  • ArchivedUserArchivedUser Guest
    edited August 2018
    I doubt they would just give us open world dungeons and make it so that others can grief inside like pulling mobs, killing is not much of an issue since the corruption system is in place so it's not a very smart move and finally they did say that we will have instanced dungeons too.

    Also something like open world dungeons offer players a fresh experience I for one look forward to it a lot.
  • Also something like open world dungeons offer players a fresh experience I for one look forward to it a lot.
    Yeah, perhaps I was just lucky, but I had way more amazing examples of adventuring parties running into each other and joining forces to accomplish our goals down in a dungeon.  Or even our group running into a lone person who is much higher level (the badass) and receiving their help or advice, or even just exchanging pleasantries.
    I love that sort of thing, random cooperative encounters.
  • And yet mmos that have them seem to have none of those problems. SWTOR and ESO which are active right now both do, and while it is irritating when someone kills a boss just before you get to it occasionally, it isn't earth shattering because the boss respawns. They also have instanced dungeons. Also you need to look at the issue of no fast travel. It will be hard for people to travel to far flung places outside their normal range just to grief without their support structures like access to repair and other systems that they gain by being part of their "local" community. People who grief people in their own patch will get a negative rep fairly quickly and find themselves on an ever widening shit list circle, which means when they decide to do other stuff they will themselves find getting groups difficult. Many factors to consider.
  • Also something like open world dungeons offer players a fresh experience I for one look forward to it a lot.
    Yeah, perhaps I was just lucky, but I had way more amazing examples of adventuring parties running into each other and joining forces to accomplish our goals down in a dungeon.  Or even our group running into a lone person who is much higher level (the badass) and receiving their help or advice, or even just exchanging pleasantries.
    I love that sort of thing, random cooperative encounters.
    Yeah I hope such situations will also arise :3
  • I understand your concerns @insomnia but until we know I doubt we have anything to fear in truth. They're already successful in other MMO's and Intrepid have enough experience to know how to improve them, or at least avoid the fears you stated. There wasn't much to be said about LOTRO PVMP but the PvE aspects to the PvP zone really made for some great clashes like @Rumbleforge mentioned.
  • I look forward to meeting other groups in dungeons, then killing them to protect my claim to the loot.
  • Freshcuts said:
    I look forward to meeting other groups in dungeons, then killing them to protect my claim to the loot.
    thats the way I see it as  well
  • nagash said:
    Freshcuts said:
    I look forward to meeting other groups in dungeons, then killing them to protect my claim to the loot.
    thats the way I see it as  well
     @nagash , you're the only one with a justifiable excuse.
    You're just trying to prevent a home invasion.

    ;)
  • ArchivedUserArchivedUser Guest
    edited August 2018
    I played an mmorpg in which there was no such thing as instanced dungeons.

    In a dungeon you'd find 5-15 groups of players depending on the size.
    Now... out of these 5-15 groups of players only One group would attack Another of the 5-15 groups.

    The rest of the players would mind their own business.

    Instanced Dungeons have changed mmorpgs to single player games with Co op dungeons.
  • ArchivedUserArchivedUser Guest
    edited August 2018
    @insomnia
    Players will only " troll " spots in Open-World Dungeons if the MMO gives them a reason to 
    • For example ... If the best gear is obtained through Open-World Dungeons ... then that'll give incentive to Farm those spots ... but we already know that this is not likely the case ... not in the least
    • https://youtu.be/mC-eT-6Nuus?t=15m5s  ( ends at 16:10 ... or 16:45 )
    • EDIT: This link above now has Better Audio - i changed it
    And Gearing ... will more than likely be very versed just based on this Link alone
    https://youtu.be/EAG9mS0U4NQ?t=56m5s ( ends at 57:30 )

    i.e. Gear Sets, will be " okay " ,  but other combinations could be deemed better.

    In short, from what i can tell Intrepid has yet to define what it means to be the "Strongest" ... or ...  have not yet defined " the best player " simply because its all being tested. And players who " troll " or Farm Open-world Dungeons more than likely only do so because they want those Strong Gear drops

    @insomnia , your concern is one of many the reasons why Skill needs to be #1 Priority and Gear & Player-Level should be not so prominent
    • in your situation, doing " this " ... ( mentioned above ) ... will diverge player motivation of not trolling/ farming those spots ... not only in Open-world Dungeons, but also in other Point-of-Interests too
    • Having a " Randomizer Mechanic " for drops will also help via ... if a Rare item is expected to drop at a certain location .. then it could be randomized to drop at a different location
    More importantly, I've seen other MMOs where Gear & Level is too prominent ... and it doesn't make for a Fun MMORPG - its just comparing numbers/ a numbers game and makes it all bad - especially in PvP and/or Arena-PvP 
  • ArchivedUserArchivedUser Guest
    edited August 2018
    @insomnia
    there's a bunch of other Timestamps about Gear ... but i will mention the
    Randomizer-Mechanic to the Devs ... or at least i hope i can during Alpha 1

    The Randomizer Mechanic shouldn't be predictable either - to where guides cannot* be made from them
  • nagash said:
    Freshcuts said:
    I look forward to meeting other groups in dungeons, then killing them to protect my claim to the loot.
    thats the way I see it as  well
     @nagash , you're the only one with a justifiable excuse.
    You're just trying to prevent a home invasion.

    ;)
    damn you kids coming in to my home and taking my loot
  • There are plenty of games out there with instance crap in them.  I hope they never put instances in ashes.  They are trying to make mmos great again!  Not rewrite other crap games where players sit in town all day waiting a que to pop...
    Find yourself a decent guild and play with others how mmos were intended!  Theres always gonna be A holes in life, cant always have a safety bubble.  Hopefully Steven and his crew stick to their vision.  He seems to want to make a game for a smaller niche group of gamers and not the general masses.  Hopefully that leads to a quality product and not some cash grab theme park BS.  
    I have faith he will deliver us to the promise land!


  • I love the idea of open dungeons and the risk/reward of it. Most games out and coming out nowadays are instanced. This change is very EQ1 and DAOC like and I welcome it. BIG TIME.
  • I think other wise. I think that open dungeons will make game more enjoyable, give sense of accomplishment and feel of a true sense of adventure.
  • @Eroenne  They already said there will be a mix of open and instanced content.  

    Which is fine by me because a mix sounds like the best of both worlds.  Having choices to engage in open dungeons and all the pluses and minuses one day, but the next just wanting to head out and do some content with guild/friends without strays coming in and ruining your fun is also good.

    I'm also liking the fact that no fast travel means that it will hopefully prevent top guilds from monopolizing all the open world dungeons to the point that smaller groups and guilds can't do them, which can be an inherent danger of open world content.
  • ArchivedUserArchivedUser Guest
    edited August 2018
    Open world dungeons are a new thing to me, so I am looking forward to seeing how they will play out. All the dungeons I've played in the past were instanced. So I speculate you will run into a lot of other players a lot more often in open world dungeons than instanced dungeons (in other mmo's the instance dungeons were player specific - meaning if two players zone in, they will run the dungeon by themselves instead of together). You'd only be together if you are in the same party. However, if you have instanced dungeons I also speculate the size would be greater, since ever level is instanced (has their own area). So while I expect way more player interaction in open world dungeons, the downsize might be size issue where open world dungeons are smaller than instanced dungeons (remember might and magic dungeons and The Elder Scrolls Arena dungeons that were HUGE). This will create the potential for more interactions though - roleplay, pvp, pve, grouping, etc...
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