Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Deep Crafting and what follows
Something I've wished for when playing certain types of MMORPGS is that crafting could and WOULD reach a next level, not just that you went from 75 skill to 100 or similar, but that the depth of it reached so much further. Say I take up blacksmithing in AoC, living near a mine where my gamerbuddy, brother or some new friend from within the game ends up being my little miner-slave and perhaps bodyguard. He slaves hard bringing me all the materials and minerals needed to craft armor and swords, maybe I focus on crafting weapons, swords especially, maybe i get really good at getting just the right temperature of the mineral, maybe i know just how and when to hit the sword so that it becomes quite durable and stays sharp. Maybe someone comes to my blacksmith shop, buys a sword I've been working on for hours ingame, getting all the right finishes just right. Maybe this guy goes on an adventure taking down big foes, leaving his friends and surroundings in awe of his amazing weapon. "Who crafted such a beauty for you if i may ask?" "Oh that will be the blacksmith Andsi up near Awesomeville, a blacksmith true to the craft indeed!" And so my reputation spreads, the demand for my craft rises, the need for an apprentice and more miners grow, perhaps now I start my own guild to recruit for such. Then as my blacksmith shop grows, so does the population around it. Now the local mob of goblins start to get annoyed by my/our presence and starts raiding our mining carts, aaaand so now i need to hire bodyguards, setting up watchposts etc etc... You see how all this can so quickly unfold into quite an adventure of its own?
I really really hope something like this is what you guys at Intrepid would take up! It seems like JUST the game to have such happen in!
I really really hope something like this is what you guys at Intrepid would take up! It seems like JUST the game to have such happen in!
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I was recently looking for a more advanced and proper blacksmithing games(been getting really into blacksmithing lately) and found something called Jacksmith, pretty simple procedure to crafting stuff, simple flash game. If something along those lines could happen in a game of this magnitude.. gosh!
I imagine they won't implement a deep and advanced super techy crafting system, but something inbetween that and just clicking "craft" and plop, out comes Epic Sword of Destruction, you know?
This guy got all that covered(and then some)
https://www.gamedev.net/blogs/entry/2256317-game-crafting-activities-in-real-life-blacksmithing-part-1/
https://www.gamedev.net/articles/game-design/game-design-and-theory/game-crafting-activities-in-real-life-blacksmithing-part-2-r3057/
Maybe at the start when everyone is poor one could simply be crafting wooden shields, simple swords and maybe horseshoes to improve the stamina of peoples' mounts. I have a ton of ideas, clearly
Caravan system:
https://www.youtube.com/watch?v=267LfQgNv-E
Crafting:
https://www.youtube.com/watch?v=_cTYzZLnl40
Crafting (corrections):
https://www.youtube.com/watch?v=9h73ABkAnOY
@DeathsProxy has been around for a long time and was a moderator.