Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Even more questions
I forgot to put these in the previous post but I have some more questions.
The first one being how will death work. Will there be a stage if I am in a group that I will first be knocked out so my team mates can pick me up or will I just die. And will there be a spell that can revive other people. And if I die will I lose all of my stuff or some stuff or nothing at all. And will it change from PvP to PvE what penalties I will get from dying?
The second question is how it will be to LV up your character. Will it be a classic system where you need more and more EXP to LV up or will you need to do stuff or have some special item. And how will progress feel, will I get a new spell or upgrade it every LV or will it be that some LVs are just empty, nothing else than boosting your stats. And what will the Max LV be or will there be one?
The third one being how many spells will there be and how many specific spells there will be depending on what class you are and how many new spells there will be after you select your "second" class to your main one?
The fourth one being will your race matter when it comes to different biomes and time of day. Like will for example say that one race have a little buff in the dark but a little debuff during the day?
The last question is being what do you think AoC lack or should improve on, anything from character customization to PvX? I am just wondering so I know what I should expect from different areas of the game and see if they are a too big of a turn off or stuff that wont matter so much or ruin the whole experience. And yet again thanks to the people that give me answer(s) to the questions I ask.
The first one being how will death work. Will there be a stage if I am in a group that I will first be knocked out so my team mates can pick me up or will I just die. And will there be a spell that can revive other people. And if I die will I lose all of my stuff or some stuff or nothing at all. And will it change from PvP to PvE what penalties I will get from dying?
The second question is how it will be to LV up your character. Will it be a classic system where you need more and more EXP to LV up or will you need to do stuff or have some special item. And how will progress feel, will I get a new spell or upgrade it every LV or will it be that some LVs are just empty, nothing else than boosting your stats. And what will the Max LV be or will there be one?
The third one being how many spells will there be and how many specific spells there will be depending on what class you are and how many new spells there will be after you select your "second" class to your main one?
The fourth one being will your race matter when it comes to different biomes and time of day. Like will for example say that one race have a little buff in the dark but a little debuff during the day?
The last question is being what do you think AoC lack or should improve on, anything from character customization to PvX? I am just wondering so I know what I should expect from different areas of the game and see if they are a too big of a turn off or stuff that wont matter so much or ruin the whole experience. And yet again thanks to the people that give me answer(s) to the questions I ask.
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Comments
2. There will be classic vertical leveling through exp and horizontal leveling through quests and completion mechanics. They have said they would like the power scope and creep to feel valuable and are aware of the mid-levelling plateau that many games experience. Max level has been hinted to be 50, but has not been confirmed. Just used as an example in some discussions.
3. The information, which is subject to change, is that you will have around 30-40 active skills that you may choose to assign points to. You will select 8-10 active abilities from those to put on your action bar. You will choose between a mix of action and tab targetted abilities. You will be able to decide which style you want to focus on, either action, tab, or a mix of both. Those come from the primary archetype and other social organizations, racials, and some specials found in the world. Your secondary class, gained around mid-range of your primary level, will augment the primary archetypes abilities. Once again, more information in the wikis.
4. Racial choice is meant to have depth and meaning. Almost nothing is known currently how those perks will affect gameplay, and if there are drawbacks at all.
And finally, please remember the game is in a pre-alpha state currently, and many things WILL change before launch, so something you like may go away, and things you don't like may change for the better. The core philosophies will not.