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Two-boxing to remove corruption
I have heard several
times that if a toon kills a non-combatant in certain areas that toon will gain
corruption which weakens fighting ability and might break gear.
Corruption is reduced by death and I guess by ritual.
My question is, will a player be able to use two-boxing to
kill his own toon over and over to remove that corruption? I have heard
that two-boxing will be allowed. In a different game I have seen people
engaged in two-boxing to kill their own toons or was told that is what was
happening. I have no idea why people were doing it.
I hope AoC will not allow removal of corruption if a toon
dies at the hand of an alt, at the hand of a toon from an account supported by
the same debit or credit card (a friend or relative's account), or at the hand
of a guild-mate.
Comments
And they don't need to be 'two-boxing' for it. Discord exists. Guilds exist. No doubt they can easily find somebody to go to the trouble of killing them to remove corruption.
But some things can remain.....a Bounty would probably still exist on the toon, meaning it can still be killed corruption free. Perhaps a stat or exp loss.
I also mentioned guild-mates.
Surely this does not mean corruption can be removed by drowning. If corruption can be removed by drowning then there really is no penalty to grieving other players. You could kill anyone you wanted as often as you wanted, then simply drown yourself later to remove the corruption.
Duo boxing results in one character leveling a bunch of afk people. Soon you will have a game in which the 1/3 of the population is active and the rest afk boxes leaching xp like in Line][Age.
Since there is no fast travel, I am not sure two-boxing will be the best route of removing corruption from yourself.
If guild mates, friends, family, and what not are close enough to kill you the first time then fair play. The second and third time seem less likely unless a guild or friends group is spread out all over which is generally not the case.
Since a corrupted player flags red, has reduced stats, can be killed by a green, and drops loot it seems unlikely that only friends, family, and guild mates would be the ones killing corrupted players.
In the end, I hope the Alpha/Beta test phases flush this out.
Disclaimer: I like the system as is currently stated.
As for 'other' deaths;
-Environmental deaths don't decrease corruption
-Mob deaths don't decrease corruption
Hopefully this helps and welcome to the community!
Z
Removing the corruption isn't the important part of the corruption system, the x3-x4 negative XP they acquire is the more punitive part (which honestly is well balanced and will stop random ganking)
I should mention that the wiki I read earlier seems to indicate that guild-mates will not be able to fight each other.
There are 4 relationships that will stop you being able to force flag on someone.
As USE said no macros or help will be allowed to do this and it may indeed need to be two different machines to run at the same time but not sure if the dual machines was commented on by Steven. I just know he gave the thumbs up on dual boxing early on.