Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Guild management systems you would like to see.
To get the ball rolling, I would like to see how long a player has been in the guild, how active they are, last time they were online, a number of ranks to assign players with. Notes you can make about players. To have the option to upload a logo to use as your guild emblem. Enable guilds to have 4 or more guild bank slots so guildies can take stuff from the common area but leave other slots for those who have a higher rank.
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Comments
http://www.aocwiki.net/Guilds
But admittedly we do have very little information on the guild system, probably because its jut not the time for the guild system to be in the spotlight.
So instead of seeing people with the generic green name above their heads, your guild could set it so it's blue or yellow or purple.
This would be very handy in PvP, to distinguish friend from foe.
And this could be achieved if organized guilds had a home/base in which guild members would go to (creating a hub) in order to look up information/events/registrations.
Imagine:
Interact with table in hall, a window pops up for registration on various events, as your character sits down at the table with other guild members that there looking into this sort of information.
Interact with library, a window pops up with varius guides and guild instructions, as your character picks a book from there and another member hands your character a book, if another player is looking at that sort of information.
Interact with world map on the wall, window pops up with other guild activities, as your character is pointing at things on the map, and other guild members point at something else in disagreement, if they are looking at thst sort of information.
Daydreaming I suppose.
AoC focuses a lot on local gathering, as well as being and playing together in the same area of the world. It'd be an nice addition for guilds, even more reason to meet up in the game and do stuff together ^^
hard to paraphrase it but ... " too much prominence on gameplay "
- GvGs
- The ability to set as many ranks as we want and name them what we want (within reason)
- The ability to form alliances in game with a custom channel for those alliances
- An in-game guild Calendar that we can use to plan events and allow members to sign up for them
- A more noticeable guild message of the day that doesn't get buried as soon as you log in
- A small afk tag next to a members name in the guild member menu when they go afk to easily identify who is there
- Ability to set guild member nameplates to a separate color in game to easily see them
- The ability to create a custom guild logo, similar to ArcheAge, BDO or TERA and have that guild logo next to the player nameplate as an option similar to the games mentioned
- Guild Halls
I'm sure I can think of more I would like to see. But it is quite late for me and I am pretty tired. I may update this later or just make a new post.