Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Trades School
What if after you have chosen your profession you decide you'd like to go to Trade School or a University in game. The School could be a player built building within city for tier 3 or higher. They increase in the available levels that you can learn based on the school size and the level of your profession.
I see it possibly working something like this. Say I am able to build metal armor. I go to the school looking to learn how to get a reduction in the amount of resources it takes to repair plate armor. After a series of quests and donations of resources to the school I have succeeded in passing my course and now I have a 5% reduction in resources required to repair plate armor. Later when my crafting skill increases I can come back to the school and do another series of quests and donations to the school to increase that to 10% reduction.
The same could apply to any type of profession. Gathering, processing and crafting could all have advanced learning to help in your chosen profession.
Food for thought. What do you think?
I see it possibly working something like this. Say I am able to build metal armor. I go to the school looking to learn how to get a reduction in the amount of resources it takes to repair plate armor. After a series of quests and donations of resources to the school I have succeeded in passing my course and now I have a 5% reduction in resources required to repair plate armor. Later when my crafting skill increases I can come back to the school and do another series of quests and donations to the school to increase that to 10% reduction.
The same could apply to any type of profession. Gathering, processing and crafting could all have advanced learning to help in your chosen profession.
Food for thought. What do you think?
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Comments
I think it would have to be balanced and potentially beneficial to PvP focused players equally. As long as it didn't become something you had to do to stay competitive I would be down (I'm okay with a slight advantage, but slight would be it).
There will be NPC's, they will not all be adventuring types, so at some point schools should pop up once the pop starts producing off spring. From here higher education facilities also make sense.
If the world was only populated by wanderers, adventurers, heroes and villains I would be more apt to agree schools would be a distant thought.