Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Trades School

What if after you have chosen your profession you decide you'd like to go to Trade School or a University in game.  The School could be a player built building within city for tier 3 or higher.  They increase in the available levels that you can learn based on the school size and the level of your profession.  

I see it possibly working something like this.  Say I am able to build metal armor.  I go to the school looking to learn how to get a reduction in the amount of resources it takes to repair plate armor.  After a series of quests and donations of resources to the school I have succeeded in passing my course and now I have a 5% reduction in resources required to repair plate armor.  Later when my crafting skill increases I can come back to the school and do another series of quests and donations to the school to increase that to 10% reduction.

The same could apply to any type of profession.  Gathering, processing and crafting could all have advanced learning to help in your chosen profession.

Food for thought.  What do you think?

Comments

  • Sounds like fun, and I would be in for the concept to be thought more thoroughly out.
    I think it would have to be balanced and potentially beneficial to PvP focused players equally. As long as it didn't become something you had to do to stay competitive I would be down (I'm okay with a slight advantage, but slight would be it).
  • I like it. Sort of like mastery within mastery system. Increase efficiency and proficiency through not only crafting, but also going to this school. Seems like something science nodes or economic nodes could prioritize 
  • I like the idea, but considering that we are coming back to a world the very idea that they would construct schools so early is mind boggling :3
  • If you needed a level 4 or higher node to plant one it wouldn't be so unreasonable.

    There will be NPC's, they will not all be adventuring types, so at some point schools should pop up once the pop starts producing off spring. From here higher education facilities also make sense.

    If the world was only populated by wanderers, adventurers, heroes and villains I would be more apt to agree schools would be a distant thought.
  • Azathoth said:
    If you needed a level 4 or higher node to plant one it wouldn't be so unreasonable.

    There will be NPC's, they will not all be adventuring types, so at some point schools should pop up once the pop starts producing off spring. From here higher education facilities also make sense.

    If the world was only populated by wanderers, adventurers, heroes and villains I would be more apt to agree schools would be a distant thought.
    Oh yeah now this I can get behind, the school idea is great but only as long as a Metropolis is not required since they are limited and we can only be a citizen of 1 node per account though thats only if a school was the only way to lets say achieve the highest crafting level possible :3
  • I'd prefer to see schools teaching specialization rather than providing straight bonuses. For instance, you can go to school to specialize in a variety of ways:

    Reinforced Armour:  adds +15% durability to the armour; costs 20% more material to produce; takes 25% longer to make.

    Hardened plate:  adds +10% to the armour rating; costs 25% more to repair; -10% durability.

    Etc.

    Maybe a craftsman could combine two specializations in order to create superior products (with some moderate drawbacks) under certain circumstances. Perhaps one could even combine three specializations for a product once a week in order to create a masterpiece.
Sign In or Register to comment.