Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha 1 Combat Trailer!!
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Comments
I rly wish that AoC will not go with Eso combat mechanics.
Those animations are beautiful and the Classes move gracefully
We've now seen the early tab-targetting stuff, now the more up to date action combat.
I would never play a melee character in this sort of game. The animations are the same whether you are 5 feet from someone or 6 inches. There's no spatial awareness, which is why the combat animations look weird and feel like you are swinging through air.
The GW2 combat system is the best implementation of combat that is inspired both by action and tab targetting, IMO.
Active with roll dodge and block and much more.
When a character attacks with an ability but decides to block the ability is cancelled, no dmg is dealt and the character blocks instead.
In eso you can normal atk, use ability and block/bash/dodge/swapWeapons in 0.7s
That is not action combat. That is mindless rotations
Very much so looking forward to testing some of these abilities out in September.
Its really nice to see dodge-rolls. And the pacing of the combat seems great, not too slow, and not too fast from my interpretation the combat seems really reactive and skill-based.
I'm hoping we will be able to bait enemies into dodge-rolling by cancelling skills.
I'm quite excited and curious to see further development and testing of the system.
As a healer I'm all for tab targeting. To see how they mix it for 1 on 1 healing vs AOE healing is going to be interesting especially with all this moving and dodging.
Good example interesting to see how they mix a cleric and ranger.
Myself I'm hoping Apostle -cleric/tank
With all the classes and there mixes I have a feeling shields maybe a great use in certain situations. Maybe leaving bubble shields for people to duck into with meteors coming from the sky. Or shielding against siege weapons.
If you go to a dev and say you need to change the floaty aspect of combat, he would probably laugh at you because either he won't know what your talking about and wants more specificity or he'll answer something like well we still have lots of improvement to do with regards to graphics/animation part as were still in a testing phase.