Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Please stick with action combat
I understand that there are some old school players that want a traditional tab-targeting option for Ashes of Creation, but what i saw in the latest trailer was really impressive, fresh and a step forward for the genre IMHO.
The gameplay felt alive, fast paced and seems to require full attention of what you are doing, unlike the old tab-targeting system that allows automatic, slow and boring gameplay.
I honestly think that this kind of action-combat gameplay can reach newer generations of players while appeling at the same time to old gamers that would be more interested in the whole package that Ashes offers with the node system for example.
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Some of still have attention spans longer than a gold fish, who still enjoy the (slow,methodical,planned) aspect of traditional MMO genre combat systems. I don't want to be forced into 100% full focused attention gameplay all the time.
Sure appeal to newer gamers but don't disregard on rest of the old hands that got you there in the first place.
how they intend to merge both systems is the crux.
Don't think he/she meant "that" old!
there are pros and cons to both, and neither is perfect because you have to cater to the majority of players/subscribers.
Fact is TAB target/action combat hybrid system was the sales pitch. I have seen attempts at both now with positive and negative aspects also.
So when the hybrid system is shown I will also be critical of that too.
turn based animation locked is going a bit far back, however the team at intrepid know thier way around a D20
trying to convince me that "this is the future" without respecting the values of history is a weak sentiment.
Action-combat having tab-targetting characteristics only seems like it'll limit what can be done with Action-combat. Which is ... kinda the reason i feel as though the Overall-combat should be mostly action-combat ( but not too big of a gap )
But i do believe its already been confirmed that its up to the players' choice of which preference they like ... but the peak of both spectrums being 75% , while the latter being 25% .. err ... whichever the player choose.
Who knows, something is bound to change. Not sure how much though
But you are right, if you say, what we "saw in the latest trailer was really impressive, fresh and a step forward", I agree that complete.
Because the biggest problem in past, in other titles with action combat was: there was no action. It was often sluggish, lame, not fast enough! etc. - but AOC it seems "comes in a new guise". And that is sooo fine. I am really so curious, how it will feel to play.
I am sure, AOC will be the next best MMORPG on the throne. With right.
I like the idea of tab targeting in PvE because it makes hunting sessions with the group easier. No need to mash buttons like crazy for open world normal mobs.
Obviously for Bosses with mechanics action combat would be so much more enjoyable.
It has quite possibly the best target lock combat system to date without a heavy reliance on telegraphs like Wildstar. it's dynamic enough to accommodate novice to high tier competitive skill play. I am using it as an example as there appear to be some similarities.
When I see action combat in MMO's all I see is AOE and cleave spam with aim assist. I think it its a case of mistaking combat pace with skill.
I see people comparing it to warframe, i don't have a huge amount of experience with it to compare, but i will say that i don't feel it totally appropriate to the MMO RPG genre.
So if skill is an irrelevant metric regarding both methods equally. then when it comes down to is how you look at your environment and your target and the rate of ability engagment/TTK
I am with the program...it's a hybrid system in Ashes so hopefully the best elements of both and not he worst.
maybe I am a 70 year old granny.
If you are trying to tell us that Action only is the best/only route because "skillz" that's okay. Use your mad skills to kill tab-target oriented players.
If you think Tab-target is the only way that's okay too. Build your character to be a Tab-target powerhouse.
Hopefully I want Ashes game play to require both, the 75/25% split that has been mentioned would be nice. My character will probably be closer to 50/50%.
I don't think this argument should be made on the PvP vs PvE front. If your PvP skills are good you have nothing to worry about from a PvE oriented player.
When ure thinking gw2 action camera mode being action combat mmo I get the feeling that u dont know what ure talking about...
When someone swings a guy in front of him with a sword. Does it not make sense that a person in front or right next to him gets hit because hes on the path of the blade?
Only good argument is that too effective aim assist can ruin the experience of rewarding good aim.
Intrepid probably has already a vision of this and I hope they go with a fact based vision before considering subjective feedback from players.