Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Add-ons or not ? What kind of end-game can we expect.
Hey guys,
What's your opinion about addons for AoC ? Are you gonna open the game to addons dev or not? Are you a FF XIV type with no addons at all (forcing player who want a dps meter to use a third-party software) or like wow a full open options for dps meter, UI, boss mod ? Maybe just some of these options like only dps meter or only UI changes...
The customization is something important for some players :
- You can put the best UI in the world you never satisfy all the ppl, some of those are gonna hate the UI and have addons can help to keep them in game.
- Some ppl don't care at all about dps/heal meter, but if you've not that kind of thing you gonna loose some ppl.
- Same for boss mod, if you want a high level end-game is a huge requirement, without that you gonna lose the best player in the world.
I don't say these options are mandatory, a mmo can exist without all these options. I just wanna know what kind of game you want.
Knowing what addon are gonna exist or not can give us a first answer about the game direction you want for the end-game content.
Looking forward to hearing from you guys.
Yours Faithfully,
Naylo.
What's your opinion about addons for AoC ? Are you gonna open the game to addons dev or not? Are you a FF XIV type with no addons at all (forcing player who want a dps meter to use a third-party software) or like wow a full open options for dps meter, UI, boss mod ? Maybe just some of these options like only dps meter or only UI changes...
The customization is something important for some players :
- You can put the best UI in the world you never satisfy all the ppl, some of those are gonna hate the UI and have addons can help to keep them in game.
- Some ppl don't care at all about dps/heal meter, but if you've not that kind of thing you gonna loose some ppl.
- Same for boss mod, if you want a high level end-game is a huge requirement, without that you gonna lose the best player in the world.
I don't say these options are mandatory, a mmo can exist without all these options. I just wanna know what kind of game you want.
Knowing what addon are gonna exist or not can give us a first answer about the game direction you want for the end-game content.
Looking forward to hearing from you guys.
Yours Faithfully,
Naylo.
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Comments
No one has ever not played a game due to lack of add ons, fake news.
naylo said: Lol, ok sure, but then they wouldn't be the best anymore would they? Or were they ever if they leaned on 3rd party bloatware?
ALSO, WoW sucks. Worst mmorpg ever (opinion, based off of experience).
-CS
Ashes have potential and can lasts for a decade but he can also last for 1-2 years...
You can do the best mmo ever in terms of quality, if his population is low he's gonna die. A great part of MMO is about the population and if you didn't attract a large number of ppl (and keep them) it's gonna be like BDO, Tera, Aion and all these famous wow killer : Failure.
That's just an opinion based on observation of mmo's. We saw a lot of them, we saw a lot of "wow-killer", "hyper huge", "super hype", "he's gonna kill everything" but how many are still alive with a consequent population ? How many are alive with a good population for years ? I observe that and my opinion is only based on the success keys of the lasting mmo's nothing more, nothing less.
A game with a full closed API sounds like a bad idea for me, it looks bad for a competitive aspect of the game. I hope I'm wrong, and hope Ashes' gonna be awesome. Regardless I'm gonna give him a shot for sure. I was just asking my concerns about a competitive endgame. Now I know what I can expect. Just wait and see.
A game with a closed API looks like a more secure and well built game to me. How could it be less competitive? That makes no sense.
A nicely done combat log displaying dmg in real time is all the information you need.
My advice, be more better and dont lean on 3rd party apps.
I wouldnt mind it either way because I liked addons in wow.
I can see how addons can take away from the original experience so it would be better if they were not required.
I also liked macros in wow but skills should be built on easy to use instead of macro to make it easy.
Itd be more fair between those who liked em and those who didnt.
However, i was watching some gameplay videos on youtube, and i don't see any minimap or compass to serve directional purposes. Probably that will be fixed later on. Opening the map every 2 minutes to see where you're heading would be annoying
On the other hand, allowing addons opens opportunity for people who know scripting, to write their own addons, install it and use to their advantage. That..is not good.
Boss mod was made so players that are not the best can function in the same sphere as the best.
The best PvE players in MMO's don't play games that have such mods. Players that think they are the best - but are decidedly not - however, do play such games.
I am all for a parser being in the game in some form. But there is no need to open the API up to anything.