Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
An idea of Combat that occured
ArchivedUser
Guest
Scenario 1
And no, I'm not picturing characters jumping around everywhere - Players should, overall, be grounded and Travel still being meaningful ... Although it does give a sense of Freedom ( of Movement ) but no way resembling how Eastern MMOs does it
What are your thoughts ?
- Player performs the Dodge ability, BUT the User is moving Forward
- Queues unique Animation for the Ability-type of the Specific Ability
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- Player performs Dodge Ability, BUT the User is moving Backwards
- Queues unique Animation for the Ability-type of the Specific Ability
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- Player performs Dodge Ability, BUT moved Sideways + Player Collision hits an object* .... which Ricochets off the Tree/ Wall/ Building etc ...
- Queues unique Animation for the Ability-type of the Specific Ability + the Sequence
- This scenario being ... Player Collision meets Environment Collision
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- The only thing i keep in mind is ... as of now ... ( based on the Corruption-System ) ... a players name can only change to Purple if another Player is specifically targeted for an attack. And even though that might change in future testing .... I'm honestly thinking about how this mechanic allows for more Freedom of Abilities + what can be made because of this Mechanic in place + how abilities can be depicted/ conveyed ... while still maintaining the tactical-side & strategy-side of Combat
- via no Spamming of AoE abilities + no templates constantly being present
And no, I'm not picturing characters jumping around everywhere - Players should, overall, be grounded and Travel still being meaningful ... Although it does give a sense of Freedom ( of Movement ) but no way resembling how Eastern MMOs does it
What are your thoughts ?
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