Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
An idea of Combat that occured
ArchivedUser
Guest
Scenario 1
And no, I'm not picturing characters jumping around everywhere - Players should, overall, be grounded and Travel still being meaningful ... Although it does give a sense of Freedom ( of Movement ) but no way resembling how Eastern MMOs does it
What are your thoughts ?
- Player performs the Dodge ability, BUT the User is moving Forward
- Queues unique Animation for the Ability-type of the Specific Ability
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- Player performs Dodge Ability, BUT the User is moving Backwards
- Queues unique Animation for the Ability-type of the Specific Ability
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- Player performs Dodge Ability, BUT moved Sideways + Player Collision hits an object* .... which Ricochets off the Tree/ Wall/ Building etc ...
- Queues unique Animation for the Ability-type of the Specific Ability + the Sequence
- This scenario being ... Player Collision meets Environment Collision
- no invincibility while performing* the action (?)
- not an insane distance traveled either after the ability resolves, but fair enough
- The only thing i keep in mind is ... as of now ... ( based on the Corruption-System ) ... a players name can only change to Purple if another Player is specifically targeted for an attack. And even though that might change in future testing .... I'm honestly thinking about how this mechanic allows for more Freedom of Abilities + what can be made because of this Mechanic in place + how abilities can be depicted/ conveyed ... while still maintaining the tactical-side & strategy-side of Combat
- via no Spamming of AoE abilities + no templates constantly being present
And no, I'm not picturing characters jumping around everywhere - Players should, overall, be grounded and Travel still being meaningful ... Although it does give a sense of Freedom ( of Movement ) but no way resembling how Eastern MMOs does it
What are your thoughts ?
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