Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Permanent nodes
I was wondering about nodes, mainly unless they're destroyed by a boss or other players, do they last forever.
(If they don't last forever even if untouched then ignore the rest of this post.)
So as we know nodes create content, quests, inns, vendors etc.
Won't it be in the players best interest to keep all nodes alive and not destroy them?
What if a server of 10k, decides to keep most nodes alive because their use is greater than the fun of destroying them?
What are your thoughts?
(If they don't last forever even if untouched then ignore the rest of this post.)
So as we know nodes create content, quests, inns, vendors etc.
Won't it be in the players best interest to keep all nodes alive and not destroy them?
What if a server of 10k, decides to keep most nodes alive because their use is greater than the fun of destroying them?
What are your thoughts?
0
Comments
Nice thanks.
I hope that’s the case; it’d be great if the game encourages people to experience the world as it changes and we don’t just get rewarded for seeing the permanent points of interest.
A specific node progression won't necessarily last forever.
The reason to de-level a node is to try to level up a different node or to re-level the same node differently...especially with a different racial influence.
SWG had randomly-generated quests. They were very crude, you went to a “mission terminal” which spawned a random lair somewhere in the wilderness, which held either animals or bandits (appropriate to the planet you were on). Your job was to go to the lair, defeat all the enemies, and destroy the lair.
It was crude because every mission was the same. Go to a place, kill everything, come back for the reward. Extremely repetitive. But that was 15 years ago. Surely AoC could come up with something much more dynamic.
The bold point is the important point....
If the players decide to do something, they get to decide to do that. That's the end of the story.