Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How many of you have dreamed of creating an mmorpg?
Sat down with your friends and discussed races and classes? Some sort of a lore to go with the world, interesting hunting zones and landmarks.
Used a notebook(pen and paper) to make a draft of the economy and crafting.
Though about farming mats or gathering?
How many times did you get into an argument with your friends and were like "ok morons. Fuck! Let's put a pin on this"
Did you ever though of how your game would be subscription based and everybody would like it so that you could make $$$ and spend them on making big events and PR stuff to further engage your community?
How many have regreted not putting the effort in doing something that you actually like, rather than a normal job that you may feel detached from at this stage of your life?
I am jealous of Steven for having this goinh on for him. But I am glad that he has the means to do something that he likes just as much we the mmorpg gamers like.
There are many things that need to be taken in consideration and stay on top of in order for AoC to be the next big thing (by far).
Infastructure, customer support, graphics, ingame systems, rules enforcment.
I'd like to highlight one. The identity of the Classes. I had a very bad experience in my last mmorpg for the last 3.5 years. I saw the game slowly becoming a complaining competition between the two strongest by far classes, while the others became meaningless to play.
When a player creates a char to become a certain class, he or she has an idea of what this class is going to offer in a group either in PvE or PvP. It is sad when in some games the groups, pvp or pve remove players from the group for not having the only viable classes.
Obviously some classes will be stronger than most, and they too in turn will have their bane.
No class should feel useless and not fun to play.
In order to keep the game interesting I'm sure there will be new levels and new skills. Nerfs and buffs.
But from time to time the devs should stop, take a look at the Scales and think "hmm. Maybe it was a mistake to make these changes. This class now tips the balance" and go back and undo what created problems. Having devs that enjoy the game and the classes in it, loyalty to them and the preservation of their uniqueness will help make sure that every players is proud for their characters.
Used a notebook(pen and paper) to make a draft of the economy and crafting.
Though about farming mats or gathering?
How many times did you get into an argument with your friends and were like "ok morons. Fuck! Let's put a pin on this"
Did you ever though of how your game would be subscription based and everybody would like it so that you could make $$$ and spend them on making big events and PR stuff to further engage your community?
How many have regreted not putting the effort in doing something that you actually like, rather than a normal job that you may feel detached from at this stage of your life?
I am jealous of Steven for having this goinh on for him. But I am glad that he has the means to do something that he likes just as much we the mmorpg gamers like.
There are many things that need to be taken in consideration and stay on top of in order for AoC to be the next big thing (by far).
Infastructure, customer support, graphics, ingame systems, rules enforcment.
I'd like to highlight one. The identity of the Classes. I had a very bad experience in my last mmorpg for the last 3.5 years. I saw the game slowly becoming a complaining competition between the two strongest by far classes, while the others became meaningless to play.
When a player creates a char to become a certain class, he or she has an idea of what this class is going to offer in a group either in PvE or PvP. It is sad when in some games the groups, pvp or pve remove players from the group for not having the only viable classes.
Obviously some classes will be stronger than most, and they too in turn will have their bane.
No class should feel useless and not fun to play.
In order to keep the game interesting I'm sure there will be new levels and new skills. Nerfs and buffs.
But from time to time the devs should stop, take a look at the Scales and think "hmm. Maybe it was a mistake to make these changes. This class now tips the balance" and go back and undo what created problems. Having devs that enjoy the game and the classes in it, loyalty to them and the preservation of their uniqueness will help make sure that every players is proud for their characters.
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Comments
And I gotta say Ashes will deliver me if it what it promises with nodes is true.
And it came true!
It would literally have been a remake of Ragnarok Online mixed with some of Cabal Online´s Systems.
But since Steven started working on AoC, fulfilling his own dreams, i dont even spent time on thinking about my own wishes anymore, but on stevens to become true