Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Enemy AI Mechanics
Do we have any insight from Intrepid about enemy AI?
From the digging I've done, Steven has spoken to having memorable boss fights which will feature group mechanics. And we know, that world mobs will have levels scaled to the nodes around them.
But every stream of the game I've seen thus far has portrayed very static enemy AI. These enemies basically just either have a melee or ranged attack and an associated animation. I havn't seen anything where the AI performs a certain action which requires the player to react (such as dodge some special ability).
So is this just a placeholder, or is this the intended AI where your typical enemy will just scale in terms of HP and damage with a basic attack?
From the digging I've done, Steven has spoken to having memorable boss fights which will feature group mechanics. And we know, that world mobs will have levels scaled to the nodes around them.
But every stream of the game I've seen thus far has portrayed very static enemy AI. These enemies basically just either have a melee or ranged attack and an associated animation. I havn't seen anything where the AI performs a certain action which requires the player to react (such as dodge some special ability).
So is this just a placeholder, or is this the intended AI where your typical enemy will just scale in terms of HP and damage with a basic attack?
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Comments
The AI for the mobs is going to get tested, tweaked, and developed in Alpha 1 Phase 1 with the Node Defense - Horde Mode.
Have to remember, they opened the curtain to show you the game in development YEARS before other companies start showing you anything but carefully prepared videos for distribution.