Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Enemy AI Mechanics
Do we have any insight from Intrepid about enemy AI?
From the digging I've done, Steven has spoken to having memorable boss fights which will feature group mechanics. And we know, that world mobs will have levels scaled to the nodes around them.
But every stream of the game I've seen thus far has portrayed very static enemy AI. These enemies basically just either have a melee or ranged attack and an associated animation. I havn't seen anything where the AI performs a certain action which requires the player to react (such as dodge some special ability).
So is this just a placeholder, or is this the intended AI where your typical enemy will just scale in terms of HP and damage with a basic attack?
From the digging I've done, Steven has spoken to having memorable boss fights which will feature group mechanics. And we know, that world mobs will have levels scaled to the nodes around them.
But every stream of the game I've seen thus far has portrayed very static enemy AI. These enemies basically just either have a melee or ranged attack and an associated animation. I havn't seen anything where the AI performs a certain action which requires the player to react (such as dodge some special ability).
So is this just a placeholder, or is this the intended AI where your typical enemy will just scale in terms of HP and damage with a basic attack?
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Comments
The AI for the mobs is going to get tested, tweaked, and developed in Alpha 1 Phase 1 with the Node Defense - Horde Mode.
Have to remember, they opened the curtain to show you the game in development YEARS before other companies start showing you anything but carefully prepared videos for distribution.