Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Endgame PVE Raiding Question

I have done some digging, but have never been able to find a truly definitive answer. So, if this has been answered here, and I was unable to find it, please don't rage or anything.

My question is simple. Will AOC have PVE endgame raiding such as WoW raiding? What I mean is if AOC will have progression raiding in some fashion with the Trinity, Loot, and multiple instanced boss encounters that take a long time to progress on.

Now, I am fully aware that this game has multiple things for multiple people to do in it. And, at least from what I've seen, it is heavy in the PvP department. While this is fine, and I am not upset to have backed the game or anything, I do wonder what those of us that enjoy PVE raiding will do. Basically, WoW is getting old. But, that feeling of tackling a boss that can wipe you 300+ times, that is not a zerg fest, is very entertaining.

So, I am wondering if there is any 100% confirmation from the Dev team on this. I have read that there will be raiding, but will it be open-world contested raiding like in EQ? Or, will it be instanced raiding like WoW, Rift, or Wildstar to name a few?

Any answers would be appreciated. I prefer to have a Dev confirmation, but I will settle for what community information is available that has a definitive answer. Thank you all ahead of time.

Comments

  • ArchivedUserArchivedUser Guest
    edited September 2018
    Hi, not Dev as you can see but seeing this thread empty without no answers made me sad so I did some quick and dirty info digging maybe my post will lead to others posting better answers.

    If you have googled feel free to skip my answer as its pretty much just rehearse.

    "We want things to be more fluid and one of the ways that we make them more fluid is through our triggered event system. That is one of the methods by which we make these more spontaneous. We make them more accessible to a wider audience. You can be just in the city and not normally be a part of a raid team, but now get to participate in this organic event that's kind of popped up around the city and if you are not participating then buildings are gonna get destroyed and NPCs are going to die... It's not just how fast can we do it, how will we get it done in its schedule, but oh my god this thing popped up if we don't kill it we're not going to access to our stables this week and we can't get our animal husbandry certificates... It's that risk versus reward that gives you a sense of adrenaline." -Steven

    "
    Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet." -Steven

    "
    There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel" -Steven

    dungeon openpng

    EDIT: Fixing stuff.

  • Wops I think I accidentally deleted my own comment, but anyways here are raiding related quotes I found after quick digging so feel free to skip.



    "There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel" -Steven

    "
    Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet" -Steven

    "
    We want things to be more fluid and one of the ways that we make them more fluid is through our triggered event system. That is one of the methods by which we make these more spontaneous. We make them more accessible to a wider audience. You can be just in the city and not normally be a part of a raid team, but now get to participate in this organic event that's kind of popped up around the city and if you are not participating then buildings are gonna get destroyed and NPCs are going to die... It's not just how fast can we do it, how will we get it done in its schedule, but oh my god this thing popped up if we don't kill it we're not going to access to our stables this week and we can't get our animal husbandry certificates... It's that risk versus reward that gives you a sense of adrenaline." -Steven


  • Oh and BTW... They will be able to add new content year after year as the game progresses.  Please don't look for a laid out list of raids that is "complete", it doesn't exist.  They have already said that with this subscription based game that they will be able to budget year on year for expansion.  We still are over a year before launch.  Patience.😊
  • And the stated plan for those "expansions" are smaller monthly content drops and larger quarterly updates. As other have pointed out, it will be several months most likely before a server even unlocks the highest tier instanced raids, and there is no guarantee that Server B will have the same raid that Server A has unlocked.
  • ArchivedUserArchivedUser Guest
    edited September 2018
    They've talked about raiding but as you said there are so many options (I'm worried too many) that I don't think "raiding" as we know if from WoW will be deep enough here for a progression guild to park here in AoC on that fact alone. But who knows! Steven has already spread quite a bit of magic dust around ;)


  • Lethality said:
    They've talked about raiding but as you said there are so many options (I'm worried too many) that I don't think "raiding" as we know if from WoW will be deep enough here for a progression guild to park here in AoC on that fact alone. But who knows! Steven has already spread quite a bit of magic dust around ;)


    This is my fear as well to be honest. But, I guess the only way to know for sure is to wait and see. I do appreciate all the comments in this thread. Thank you all for your time.
  • Lethality said:
    They've talked about raiding but as you said there are so many options (I'm worried too many) that I don't think "raiding" as we know if from WoW will be deep enough here for a progression guild to park here in AoC on that fact alone. But who knows! Steven has already spread quite a bit of magic dust around ;)

    Truly the only way you'll ever find out is playing the game and if your guild is a "must be first" type, you'll be behind the 8-ball if you decide to wait it out and see how the game goes before parking your big guild in AoC.  Just sayin.

  • ArchivedUserArchivedUser Guest
    edited September 2018
    @Iamanalien  here you go, From the devs (Steven) talking about raiding and the difficulty of how raids  will work in ashes during a Podcast with BCG, Myself, and other community members. http://mythic-guild.com/raid-progress/
  • gundel said:
    @Iamanalien  here you go, From the devs (Steven) talking about raiding and the difficulty of how raids  will work in ashes during a Podcast with BCG, Myself, and other community members. http://mythic-guild.com/raid-progress/
    I very much appreciate your help. I listened to the video, but to be very honest, when you asked about instanced raiding, I did not really hear Steven give a 100% definitive answer. And, to also be honest, it seems to me that most of the raiding will be world bosses that spawn due to node progression? If this is the case, will it be a zerg fest? Will there be some kind of lockout so guilds can try it? Or, will it be a free-for-all and be contested like in EQ? Basically, none of the things I've heard so far, and I could be wrong of course, lead me to believe there will be any "true" progression raiding. It more sounds like a sandbox/EQ type of game with better combat and graphics. Oh, and will there be a trinity system?
  • I hope they don't perform a lockout to give guilds a chance, everyone should have the same chance.

    I don't think it will be a typical Zerg fest due to no fast travel, but I would expect heroes from all over the land to come try and slay a world boss.

    It's a world boss, so everyone should be able to and somewhat invested in ending it's reign. Locking the content for specific groups (Guilds/PvE/etc.) would be, imo, silly.
  • You can reference this wiki page to get a good understanding of raiding, along with links from the official sources:  https://ashesofcreation.wiki/Raids
Sign In or Register to comment.