Color and Environment
Just putting this out there to give some ideas...
Here is an excellent post that describes what I'm trying to explain:
You just don't get that in ESO. The game's scale is too small, and the vegetation is far too sparse. And outside Valenwood, "woodland" is just one large tree every 50-100 yards, that mostly still looks like open fields with randomly dotted fully matured trees, rarely ever any understory and saplings, and certainly no emphasis on unique groundflora within woodland. It's just the same grass everywhere, and in some cases no grass beyond ground textures at all. Completely artificial and bizarre look: So while WoW looks incredibly cartoony, which can be a turn off in itself, at least its level designers put effort into understanding how woodlands and forests really develop. It leads to more believable forests than ESO despite the cartoony vibe. You just don't get this level of density and detail in ESO:
In Ashes of Creation each zone's color and flavor is a small % the same. What I mean by this is when you compare Black Desert to WoW, in WoW each zone is totally different. Enlynn Forest to Westfall and so on..
And when you even have the zones in WoW with the same basic concept such as all green and trees.
The thing with Black Desert is, all the zones look almost the same. Its like whoever made the textures used the exact same textures in the whole world in each and every zone, I read on reddit too some guy saying that Black Desert's design on zones were very bland,
They also make some zones, and give off a cozy feeling:
In WoW's beauitful Stormwind for example, each party of the city has its own type of design and colors. The bricks on the roofs change,etc,etc....