Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Prices for testing phase

Hi, i have to confess after i saw prices and contents of you founder packs or whatever you calling it i'am realy disgusted just like many times by many new MMOs. Please tell me why players should pay real in-game time (2 months or more) if they want just test your game? I understand, it's a new fashion to pay you for be a stupid tester nad lower your business failures. MMO gamers are desperate as hell.

So you in packs included real in-game time for game what nobody played and nobody realy ever saw covered with normal shady payment for early stages of the game.

Pay, test our game and pay some more for playtime although you have zero idea if you like this game or not. Its smells very shady to me. I dont care about free alpha access, cuz nobody with right mind can decide buy something by test some early alpha.

I hope you understood me. English is not my first language.

Edit: Hard core fans, do not take this as insult as you usualy do. It is just opinion and fear many times foolished customer. Do not worry, i will never fall in early access, alpha tests, beta tests, stress tests or panties test anymore. I'll not pay single dolar for something unfinished and without some decent quality.
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Comments

  • Righ right. Your fear is justified. I understand your position very well. Let me try explaining this.

    1. Intrepid is a new studio and they possess the funds to create a core game, but they asked for more in kickstarter promising added features.
    2. The money used from the current cash shop is a sort of cusion funds. Cushion being fall back option should financial issues occur.
    3. Yes they are very expensive, and are targeted at the most dedicated fans.
    4. Of course we don't know if the game is good or bad. That is why we are testing it to help them make the best game they can.
    5. yes we there are people paying for playtime > It is what you do to play a game. The model of this game is subscription based.
    6. It is not as if we have never seen the game. Intrepid has been open about their development and we know quite a bit about it. That is why many have paid into it because we have placed our faith in them.
    7. If they fail, the community will tear them down before financial issues do, thus you will have proper justice if this turns out to be a no mans sky level scam (It won't by the way).
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Understand, just 5. point. I think you misunderstood me. Why is playtime (after realase) included in this packs mainly created for early access stages cuz nobody know when will be AoC relased if ever? To be honest it looks like every pack is option for totaly blind customer or realy die hard fan. It looks wierd for me. Ppl already looking for lifetime sub. Is the desperation so real?
  • You are correct. The playtime in the packs will not start until after what is live launch. As to your point of paid testing, it is a way for people to show support for the game and get something back. Too many times companies have open betas that are populated by people not interested in testing, but instead looking for something free, don't understand the true western alpha and beta testing experience, and seek to log in, putter around, and then move on like the locusts they are. People have been spoiled with eastern game ports giving them "early access" and "open beta" experiences of complete games that are just trying to cash grab from the gullible. There is something different going on here, and while all opinions are welcome, yours is in the minority. A game that has already sold its limit on alpha tests of 10k players and more than 40k packs overall is indeed a leap of faith not to be undertaken by those that are on the fence. So sit back and let everyone else do the work. Nothing during testing carries over to live, everyone starts on the live servers with the same advantages. If you are worried about missing out, there are going to be literally hundreds of streams on Twitch that you can watch and decide whether Ashes when done is worth your hard-earned shekels.
  • LexLexter said:
    Understand, just 5. point. I think you misunderstood me. Why is playtime (after realase) included in this packs mainly created for early access stages cuz nobody know when will be AoC relased if ever? To be honest it looks like every pack is option for totaly blind customer or realy die hard fan. It looks wierd for me. Ppl already looking for lifetime sub. Is the desperation so real?
    Release is expected at some point in 2020. The game is a subscription based model. Meaning you will pay $15 a month to play it once it releases. The packs you are talking about come with early access to test as well as game time for when the game releases at a discounted price. 

    Example: Voyager pack $375. What you get is $125 of cosmetic credits, $135 worth of game time for when game releases (9 months) > remember its a subscription model so $15 a month to play just like world of warcraft. thats $260 of the 375 leaving us with $115 for access to alpha 2, beta 1 and 2, and a bunch of skins plus name reservation. If i'm being honest, i think it is a fair price. Might seem overpriced for some but it isn't for everything thats offered. (Compared to most other games on the market anyway). 

    If you are worried, let others test the game and you will see how things will turn out. None of us have bought into a scam. Every person that has bought those packs i can assure you has done their homework. 

    Check out intrepid's youtube channel https://www.youtube.com/channel/UCfbi2EvzQmIJ55TJvZumNZw/videos
    Their progress in 1 years time is phenomenal. their studio has grown from a mere 20 people a year ago to over a 100 right now. 
  • The end of the Alpha is gonna be free for anyone to join, people who are signed up in the website, for stress testing. 

    Also no one is forcing you to pay anything to test their game. There were lots of Alpha 0 giveaways to give a chance for people who couldn't afford testing packages or otherwise didn't want to spend a dime on testing to get on.
  • Lex, my suggestion to you is to wait.  Don’t buy any pre-release packages.  Let others play test a very raw, unfinished game.  Wait a couple of years until it’s fully released.  Then see what it looks like.  Read some reviews from critics who’ve tried it out.  See how the opening launch is and find out if it goes smoothly or if it’s a disaster.

    Then decide if it’s worth it for you.  You are absolutely right, buying anything now requires a leap of faith.  Everyone who buys in now (myself included) is gambling.  What if for some reason it never comes out, or they can’t live up to their promises and it lacks key features, or it is a buggy mess that they can’t fix?  Then we’re out money and there are no refunds.

    I’ve been following closely since Kickstarter and I have seen nothing yet to make me worry. It all looks good and I have no regrets, just excitement.  They’ve met their goalposts (which is rare for any game and especially an MMO).  I’ve just been impressed.  If you haven’t been, then play it safe and wait.  I wouldn’t blame anyone for doing so! :)
  • How about you spend money the way you want and let others spend their hard earned money on what they would like. 
  • Sintu said:
    How about you spend money the way you want and let others spend their hard earned money on what they would like. 
    That’s another very apt way to put it.
  • These guys have been working hard on their game for years. After years of going hard on developing Ashes of Creation don't you think they would want to get paid?
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Crits said:
    These guys have been working hard on their game for years. After years of going hard on developing Ashes of Creation don't you think they would want to get paid?
    Damn yes, but only when they give me nice and usable product. If they fail, they fail. If no, they will get my money. It is so called business risk. I, as a businessman guarantee all my property for my mistakes. Ye, it's not something good to hear, but fell free to prove me wrong.
    Sintu said:
    How about you spend money the way you want and let others spend their hard earned money on what they would like. 
    Sure, but in middle time i'll gather some informations from others and communicate my concerns and hopes with them. I think it's fair enough when we take in consideration how MMO market going this times.
  • Atama said:
    Lex, my suggestion to you is to wait.
    Good to hear they doing documented and some kind of public developing process.
  • At this time I would say you’re not paying to test the game either alpha or beta. These are just perks of be leaving in an idea and wanting to support and help the idea grow. If you don’t believe in their philosophy, design whatever it maybe you should not support the game. 
  • If you dont want to pay then don't it does not matter when the game come out 
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Sadly this became somewhat normal in gaming environment. They're get testers for free and making them pay lol : P Sad but thats normal these days.
    For me the roblem are the prices. Usually its about 25$ for all test phases available + some perks. Generally Ashes pricing is INSANE.

    Maybe I missed the option to pay 25$ and be able to go through all Alpha's and Beta's but what I see in store is very overpriced.
  • KiMi said:
    Sadly this became somewhat normal in gaming environment. They're get testers for free and making them pay lol : P Sad but thats normal these days.
    For me the roblem are the prices. Usually its about 25$ for all test phases available + some perks. Generally Ashes pricing is INSANE.

    Maybe I missed the option to pay 25$ and be able to go through all Alpha's and Beta's but what I see in store is very overpriced.
    This isn’t a normal game.  If it was it wouldn’t have needed crowdfunding.

    If you want insane pricing go look at Star Citizen.  Many thousands of dollars just to get ships for a game that’s still very far away from release even after many years, and I doubt it’ll ever reach full release.

    Online games that start from crowdfunding ask a lot by necessity.  Comparing it to a regular online game is apples and oranges.  It’s like watching a PBS telethon trying to raise money to keep on the air and offering a mousepad if you pledge $50 to help out, and declaring that $50 for a mousepad is insane.  It’s missing the point.
  • I'm happy that I've spent over $1000 USD on this so far ... it doesn't honestly bother me.

    That said, most of us have been waiting 3 + years when we first heard about Ashes.
    Most of us like investing in something "we believe in".

    Me personally see great potential for sure Alpha 1 access is expensive as hell.
    But I suppose why shouldn't it be - you get a real first glace at something only a few people will and a chance to shape the game in a manner of speaking.


  • Atama said:
    KiMi said:
    Sadly this became somewhat normal in gaming environment. They're get testers for free and making them pay lol : P Sad but thats normal these days.
    For me the roblem are the prices. Usually its about 25$ for all test phases available + some perks. Generally Ashes pricing is INSANE.

    Maybe I missed the option to pay 25$ and be able to go through all Alpha's and Beta's but what I see in store is very overpriced.
    This isn’t a normal game.  If it was it wouldn’t have needed crowdfunding.

    If you want insane pricing go look at Star Citizen.  Many thousands of dollars just to get ships for a game that’s still very far away from release even after many years, and I doubt it’ll ever reach full release.

    Online games that start from crowdfunding ask a lot by necessity.  Comparing it to a regular online game is apples and oranges.  It’s like watching a PBS telethon trying to raise money to keep on the air and offering a mousepad if you pledge $50 to help out, and declaring that $50 for a mousepad is insane.  It’s missing the point.
    I get from what it's coming now, but if they started with this way too high pricing now Im afraid it'll be the same when game is released. Like 30-50$ for mount skin or 20$ for some costume. But we'll see in future. 

    Some people don't understand how crazy expensive it looks to people who do not earn in USD too. Many countries in Europe earn 1/4 of what people in America earn but ur living expenses are also somewhat 1/4 and for us 75$ is like 300$ for you, so we moan about the pricing more.
  • ArchivedUserArchivedUser Guest
    edited September 2018
    KiMi said:
    Generally Ashes pricing is INSANE.
    Agree. Maybe it is just a symptom game being funded by players directly.

    Atama said:
    This isn’t a normal game.  If it was it wouldn’t have needed crowdfunding.
    It is also reason why to be a little bit more carefull. Bless online for example "took" 16 mils from players to fund Bless Unleashed. Get fucked by "normal" developed game is one thing, get fucked by community funded game is another. Hey i have strong feeling this is not the case, but you know... Life learned me a lot and feelings does not matter.

    We already have a lot of examples big failures and hard scams on kickstarter.

    lukums said:
    I'm happy that I've spent over $1000 USD on this so far ... it doesn't honestly bother me.
    Eh, it is not about money to be honest. I looking at this problem from another point of view. Fell free to fund and support something you like please.

    I must point out what KiMi said about normal games enviroment. Most of the games avaliable in early stages of development used paid access to unfinished product just to cover their business failures. They simply used players as shield. And i hate it.

    I know, AoC is not realy in same situation with their funding way, but still their overpriced packages showing me signs of this "normal" bad behavior.

    We will see... If i will have right, ok, whatever, i'll not get burned... If i will be wrong, good for me. :)
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Hm i posted twice and twice my post got disappeared after minute. Some forum softwares realy sucks...

    Agree with KiMi, pricing is realy high but maybe it is just a symptom game being funded by players. For me personaly it looks just like every cash grab in the past. AoC team must deal with this kind of feelings if they want swim in this infected watters.

    Also agree with lukumus. Feel free to support what you like. It is realy important to help grow things you believe in.

    Atama, we already have great examples of failures and scamy kickstarter projects. Be carefull in this statement. Hey, i have some feeling this maybe is not the case, but... I will not let my desperation control me.

    Agree with statement we can not compare regulary funded games with AoC, but in this way we need to be more carefull than normaly. Normaly, games are funded internaly and will potentially fail with huge finnancial lost. AoC is not the case. They are full funded by players. It is more dangerous.
  • LexLexter said:


    Agree with statement we can not compare regulary funded games with AoC, but in this way we need to be more carefull than normaly. Normaly, games are funded internaly and will potentially fail with huge finnancial lost. AoC is not the case. They are full funded by players. It is more dangerous.
    Kickstarter and related crowdfunding has raised an estimated 5-6 million USD. The estimated cost of the game up until release is in the neighborhood of 30 million. The game was fully funded by Steven out of his personal wealth before Kickstarter was even talked about for its core mechanics. Kickstarter was meant to only add funding for additional content they envisioned and wanted to put in, but would have put them over the budget that they had set aside for core development. They have consistently produced at a breakneck speed and we are seeing playable versions of the game months in advance and they are starting A1 testing a full quarter before their deadline. The constant cries of "crowdfunding scam! crowdfunding scam!" are starting to fall flat and only amount to hyperbole. They have expanded and produced at an amazing rate and since hiring some great talent in the industry they need to pay for it. Think about just the salary, insurance, and other human resource costs of starting a company and ramping from around 20 people to close to 200 in a year. Think about the cost of hiring talent in Southern California where the cost of living isn't cheap. None of those guys (we hope) are living rough in their car while they work at what can only be a grueling schedule for Intrepid. In the end it is all about vision and choice. No one is forcing you to back through buying a package. You get all the benefits without the risk. Those of us that did back have decided what we "risk" by putting aside our disposable income on something we love to do in our free time. You get to sit back and take cheap shots on the forums for free and when the game does release next year get the live product for the cost of a sub. Not a box cost, not a p2w shop that will allow you advantage over others, not constant "dlc" that you have to pay for content or quality of life. A sub that is dirt cheap compared to other forms of entertainment. If Ashes does fail, you can come back and crow to high heaven "See...See...I was fucking Nostradamus...I told you!" and the collective internet will give you a cookie.
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Interesting informations. Thank you. And also, i'm not here to be "fucking Nostradamus". I'm not this guy. Keep it in your mind next time you'll respond to me.
  • LexLexter said:
    Hi, i have to confess after i saw prices and contents of you founder packs or whatever you calling it i'am realy disgusted just like many times by many new MMOs. Please tell me why players should pay real in-game time (2 months or more) if they want just test your game?

    1)  Very early access. This is especially attractive for those who have stopped playing other MMOs and don't really want to get invested in another one while waiting for the release of AoC.

    2)  Content creation. I may be an extremely small-time Youtube hobbyist, but the thought of making AoC-centric videos throughout the Alpha and Beta are appealing to me.

    3)  The privilege of being an alpha/beta tester. This especially holds true for older gamers who may have missed out on being a beta tester for highly anticipated games over the last 25 years.

    I have no issue with the fact that Intrepid Studios have monetized alpha/beta access. It serves to bring additional funding for the game while also making sure the alpha and beta testing is filled with interested and invested players.

    So you in packs included real in-game time for game what nobody played and nobody realy ever saw covered with normal shady payment for early stages of the game.

    I'm not seeing anything shady about the Kickstarter. Kickstarters are known to be a gamble, as some recipients are less trustworthy than other. It is a risk that people take based on their individual cost/benefit/risk analysis.

    I personally passed on the Kickstarter since the game was too much of an unknown for me to sink money into. I wasn't paying attention during the time of the Summer Sale (much to my dismay), and missed out on that. However, by the time I bought into the Alpha 1 in July the game had made a great deal of concrete progress, and I felt the price ($500) was very much worth it.


    Pay, test our game and pay some more for playtime although you have zero idea if you like this game or not. Its smells very shady to me. I dont care about free alpha access, cuz nobody with right mind can decide buy something by test some early alpha.

    Perhaps you are unaware that you just insulted everyone who bought into the game already.

    This may explain some of the less-than-warm responses you have received so far.

    I passed on BDO, and consider that to have been a good decision. I passed on Bless Online, and am extremely grateful that I did. I (eventually) decided to go all-in for Ashes of Creation, and so far I am secure that my decision was a good one.

    The fact that the founder of Intrepid Studios (Steven Sharif) put in millions of his own money ($30 million, so I heard... someone correct me if I am wrong) into the game went a long way towards engendering trust and faith towards the project.


    Hard core fans, do not take this as insult as you usualy do. It is just opinion and fear many times foolished customer.

    Well, there have been quite a few disappointing games to hit the market recently: Revelations Online, Bless Online, and even BDO, just to name a few.

    However, not everyone has given up hope, even if those of us that are investing well ahead of AoC's release are doing so with a discerning eye.

    Intrepid Studios has quite some work ahead of them. Meeting the potential of nodes, OWPvP, player-run economies, etc, will not be easy. If they can do it, then I expect AoC to be a historic landmark in the history of MMOs. If they don't, then at least AoC promises to be good.

    I appreciate your concern, but I believe your pessimism to be misplaced in this case.

    :)

  • and apprently, as recently announced - everyone will be able to join the alpha test - at least for a certain amount of time, without actually having to spend a dime.
  • KiMi said:
    Sadly this became somewhat normal in gaming environment. They're get testers for free and making them pay lol : P Sad but thats normal these days.
    For me the roblem are the prices. Usually its about 25$ for all test phases available + some perks. Generally Ashes pricing is INSANE.

    Maybe I missed the option to pay 25$ and be able to go through all Alpha's and Beta's but what I see in store is very overpriced.
    Check out Pantheon's packages for sale. One of them is 10 thousand dollars.
  • ArchivedUserArchivedUser Guest
    edited September 2018
    Darksaber said:
    KiMi said:
    Sadly this became somewhat normal in gaming environment. They're get testers for free and making them pay lol : P Sad but thats normal these days.
    For me the roblem are the prices. Usually its about 25$ for all test phases available + some perks. Generally Ashes pricing is INSANE.

    Maybe I missed the option to pay 25$ and be able to go through all Alpha's and Beta's but what I see in store is very overpriced.
    Check out Pantheon's packages for sale. One of them is 10 thousand dollars.
    Ashes has one as well for $10,000.  Or at least they did for kickstarter.
  • I did not pay to test, I paid to support development.

    It should be the other way around, we should be paid for testing. If you want access to testing phase so you can try the game out for yourself, don't get your hopes up.

    Testing phases are literally what they are called. You will have limited access, eg 2 hours in a timeframe they decide for you.

    However, as it has been confirmed on the PAX Stream, Alpha 1 will have a stress test phase that will be open to all registered accounts, so you can test for free.
  • FliP said:
    I did not pay to test, I paid to support development.

    It should be the other way around, we should be paid for testing. If you want access to testing phase so you can try the game out for yourself, don't get your hopes up.

    Testing phases are literally what they are called. You will have limited access, eg 2 hours in a timeframe they decide for you.

    However, as it has been confirmed on the PAX Stream, Alpha 1 will have a stress test phase that will be open to all registered accounts, so you can test for free.
    Pooka is pretty sure most will be fighting the login boss during the stress test.
  • That's the goal for Intrepid Studios, make sure the login boss does not fall. our goal will be to defeat said boss and if we are victorious, defeat game server boss.
  • The majority of "beta testers" in other titles are just there to play the game, learn how to beat it, uncover bugs and keep that info to themselves for an advantage when the game comes out.

    I actually prefer that everyone has to "put some skin in the game" to be able to get into the testing phases of this title.  If you're not seriously interested in this game enough to help support it financially then just wait until it's available for public consumption at it's regular subscription price.

    Alpha and Beta tests are not supposed to be Early Look sessions.  They're not there to let you see if you like a game or not, they're SUPPOSED to be there to help the developers iron out issues, tweak the code and improve the product.
  • Pooka said:
    FliP said:
    I did not pay to test, I paid to support development.

    It should be the other way around, we should be paid for testing. If you want access to testing phase so you can try the game out for yourself, don't get your hopes up.

    Testing phases are literally what they are called. You will have limited access, eg 2 hours in a timeframe they decide for you.

    However, as it has been confirmed on the PAX Stream, Alpha 1 will have a stress test phase that will be open to all registered accounts, so you can test for free.
    Pooka is pretty sure most will be fighting the login boss during the stress test.
    I think we'd all prefer to fight the login boss now rather than on launch day *cough* Don't want Archeage queues!  ^^ I'm happy Intrepid are doing stress tests early on.
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