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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Solo vs Guild
Looking at most of what AoC has offered in terms of information about the game, I couldn't find anything about the solo player and how he'll work in the game. Now Steven even said something along the lines of "You can still be a solo player but to have access to most of the cool stuff, you'll have to be in a guild." Now in the MMO's that I've played, typically you're put at a disadvantage, or there are certain cons with being a solo player, but you're never forced. I'm just wondering if there is any insight the AoC community can bring me?
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"Always focus on micro/macro, want to make sure that solo players have a good experience/role. Doesn’t mean they can ignore other people, but nothing should be locked behind guilds."
"Playing an MMORPG means you are part of a community anyway.
"Motivations differ between players, solo players just want to go out and do things? They are still affecting other players gameplay experience. Important to include them."
I am certain that without a group you wont beat stronger mobs in order to get sufficiend XP
In addition in order to get your hands on craftable matterial you will need to access difficult zones with a group. Without profits it's hard to advance.
Open world mmorpgs cannot be played solo past the easy levels.
Themepark mmorpgs can be played 100% solo as well as in a guild.
I also don't know if "craftable material" will be restricted to difficult zones, that doesn't sound right. Maybe rare material drops would be, but materials have random spawns and I have not heard any confirmation that based on the materials rarity the corresponding mobs will be chosen.
Hopefully Ashes will be different enough to allow the solo players to do their thing all the way through. As Steven is quoted for saying "You can still be a solo player..." as for "cool stuff" I hope he means the siege, caravan, and castle mechanics.
EDIT: Oh yeah forgot there was thing called tavern of ashes set up dont know much about it but this is how they describe themselves
"Well, basically the idea is to make a board for the people who will be entering the game as a solo player. Since games like this are not solo player friendly, and not everyone who's going to want to play this is going to come in with a group already prepared, it's meant as a way to connect those people to groups. Also, there might be those that do wish to roleplay as the solo mercenary type character who would find great use in a board like this, since it gives them an effective way to advertise their services."
Thought it it might be something you would be intrested in.
PvP will probably have great individual skill in terms of it would be serious work to take out a group of 5 people as one player.
Personally in my MMO career:
Max at once vs just me with me winning(on at least a somewhat level plateau):
Archeage: 5
WoW: 4
Silkroad Online: 6
SWG: 3
BDO: 4(though someone actually recorded me saving them in a 2v4, so I at least have video proof of that one.)
Not listing DAoC due to pretty much 99% of the time running with a zergbuster guild. So pretty much always in a group of like 5-20 people.
I am NOT saying these players were skilled, I would call them below average with average mixed in. I was always top ~100, definitely not top 10 but good enough where I could kill the top 10 every so often and/or cause a stalemate depending on counters and such.
Zerg's will be a big part of it IF the servers can handle it.
Honestly I basically expect the game to be a mix of BDO and Archeage with WoW's payment/micro-transaction model. Hopefully it does better than all of the above, but I can't exactly see into the future.