Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My thoughts on A1P1 Action-Combat & Close-Range
ArchivedUser
Guest
[BEFORE PLAYING]
I like the 1st approach of Action-Combat for Close-range Weapons. To me, it displays that the Devs aren't ... " afraid " of changing combat to the complete polar opposite of the Tab-targeting. I'd assume that most of my concerns is due to the Camera Angle. Admittedly , i do not like WarFrame - it simply does not fit in an MMORPG setting
If you still think that WarFrame is an MMORPG, then GTFO
Currently, the 1st Pass Sword Combat feels like ...
" no synergy in executing actions " . ( mentioned in the 5th bulletin )
( not sure how else to word this sorry >.< )
Also, I'm thinking of Melee Combat having something similar to a Telegraph ...
BUT not visually showing a Telegraph.
EDIT: In a nutshell ... ditch the For Honor style Combat ... but keep the Mechanics of needing to face in the general direction of the* target to inflict DMG
* Long-range still having to aim for their Targets
In short, Combat needs to have more freedom and less restraints in actions ... but it still needs to be tamed.
EDIT: I kinda like it though
If you still think that WarFrame is an MMORPG, then GTFO
Currently, the 1st Pass Sword Combat feels like ...
- DarkFall / ESO / For Honor / WarFrame / and KingdomHearts ( kinda ).
- The Pacing for Sword-Combat seems kind of .... misplaced - not in regards of " too slow " or " too fast ", but rather ... it kinda seems like a drastic off-set / sudden change-of-pace once engaged.
- ( Close-range Weapons ) ... The Start-up is fairly nice, but i think that comes from the Charge / leap that occurs prior before the Attack Initiates ( or before the Melee-Weapon HitBox becomes active )
- The Teleportation-Dash is neat , i personally think it should have a (slightly) longer Cooldown to prevent spamming ( i.e. " Tame " it more ) , but for now, its okay
- The awkward " misplaced " + Players having a natural-tendency to move around in sporadic patterns/ in circles / etc ... this feels a bit off too ; it almost seems as if the Physics are fighting with each other for some of the actions via ... the Weight-Physics of the Swing of the Melee Weapon VS. Character movement physics,
- ( as continued from above bulletin ) ... not necessarily bad , but rather ... not executing the action in unison ... but then again i supposed its more of Player-input as opposed to how its designed
" no synergy in executing actions " . ( mentioned in the 5th bulletin )
( not sure how else to word this sorry >.< )
Also, I'm thinking of Melee Combat having something similar to a Telegraph ...
BUT not visually showing a Telegraph.
EDIT: In a nutshell ... ditch the For Honor style Combat ... but keep the Mechanics of needing to face in the general direction of the* target to inflict DMG
* Long-range still having to aim for their Targets
In short, Combat needs to have more freedom and less restraints in actions ... but it still needs to be tamed.
EDIT: I kinda like it though
[AFTER PLAYING]
{Soon}
[...]
I'll start by saying ...
Whatever inspiration Steven & The Founding Intrepid Team had when making the Original Footages displayed in 2017 ... BEFORE PAX WEST 2017 ... please continue using that ArtStyle … including the entirety of the Quality too
The Videos I'm referring to .. with the Best Looking Graphics Representation (imo) being ...
1. https://www.youtube.com/watch?v=nfLj1B3b4LI&
2.https://www.youtube.com/watch?v=H4vPGS8SXaw&t=
3.https://www.youtube.com/watch?v=8Jn5yROQKzY&t=
4. https://youtu.be/RNS-c7lukb4?t=34m2s ( i timestamped this one because ... i can't find this clip anywhere else )
Now ... I am unsure if this Rich Artistic Style was scrapped or not ... but please continue to use it. I'm HOPING ... that it'll be seen in either MAX Settings or High Settings in the Optimization window.
~haven't played Alpha 1 yet, so ... Soon~
[...]
I'll start by saying ...
Whatever inspiration Steven & The Founding Intrepid Team had when making the Original Footages displayed in 2017 ... BEFORE PAX WEST 2017 ... please continue using that ArtStyle … including the entirety of the Quality too
The Videos I'm referring to .. with the Best Looking Graphics Representation (imo) being ...
1. https://www.youtube.com/watch?v=nfLj1B3b4LI&
2.https://www.youtube.com/watch?v=H4vPGS8SXaw&t=
3.https://www.youtube.com/watch?v=8Jn5yROQKzY&t=
4. https://youtu.be/RNS-c7lukb4?t=34m2s ( i timestamped this one because ... i can't find this clip anywhere else )
Now ... I am unsure if this Rich Artistic Style was scrapped or not ... but please continue to use it. I'm HOPING ... that it'll be seen in either MAX Settings or High Settings in the Optimization window.
~haven't played Alpha 1 yet, so ... Soon~
0
Comments
https://www.youtube.com/watch?v=zLMJoOdFns4
For Honor or DarkFall ... thats besides the point - its just not fitting for an MMO imho. It needs to feel / sound more impactful + And slightly faster
I can see the comparison of Darkfall and AoC melee combat especially with the feeling of little impact. Though AoC seems to have options and movement potential due to dodge rolls and gap closing abilities.I think the combat pace is fine, it is already noticeably faster than both For Honor, Darkfall and most other MMO's on the market currently.
I believe "Bacon" at PAX West, just days before their showing, was EAGER to incline to the fact that everything is still a "WORK IN PROGRESS" throughout his powerpoint presentation. Leading to believe that things may change and keep molding based on our opinions of the content that is presented. Only confirming the fact that they really are listening to us and care about our viewpoints on the subject matter... But "For Honor"? No sir. Good day to you sir!
Someone help me out with the willa wonka meme, haha. 😂 I'm only kidding though. I still enjoyed reading this...
Would fix the Weight-Physics of the Swing of the Melee Weapon VS. Character movement physics.
With movement because stationary skills make melee combat very stall and unpractical.
not topic-related
- Long-range should change .. and and bit more freedom ... but still going by the discipline you selected
Making slight changes . It gets more fun when its 1v2 in some Arena-PvP ... but some classes have it rough against others. so it becomes iffyWhen i first played swtor back in 2011 - 2012 .... there was alot talk about " Hybrid Builds " . ( besides Skill Trees that are now gone ) . The Gear you wear could encompass a Hybrid Builds
But you never see current swtor players do it because ... well those who talked about it mostly left + they go by guides an not exploring their characters.
In short, swtor had some secretively-special builds. But sadly EA's Bioware neglects swtor to death
thx :