Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Are there Protectors of Neutrality?
I watched the YouTube Gamescom video in Germany. Steven brought up pledging allegiance to a city or node. What if I don’t give a ‘huck’ about politics and want to be neutral. Did intrepid think about consequences of a node or node aligned player(s) attacking a neutral player freehold? Either it pushes a player to subvert or become more independent, right? Hence, my question is, should there be a penalty for node aligned groups ‘zerking’ non-aligned territory like Sherman’s march to the sea? In other words, rebellion (and asking for help from) that may aid another node? Like flagging in a global sense? OR will the gods intercede? All the best ...
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Comments
If a powerful warlord is marching to his enemy's capital, and your unaligned neutral territory is in his warpath, you may not have much choice but to pledge your allegiance to him. If you attempt to stay neutral, you may just end up being an OSP farm and watch your node and freehold get razed to the ground as a "moral boost" to the warlord's army. If your neutral territory is far away from his warpath, great, you'll be top inconvenient to siege.
i do not think thyr wil be any secluded nodes in the game .
dont thy pair 2 or 3 nodes together so that thy have to compeat against eachother to grow ?
At least that's what makes sense in my head.
I like that idea. Just for basic supplies, though. All of the expensive items and storage chests going untouched but with some percentage of the required materials should be left behind as salvage. It's a ruined building, after-all. Even the floorboards could be valuable.
When a node devolves will we see evidence of it at one time being greater?
Post-Siege, will we be seeing rubble or will it be neat and tidy?
- Jeffrey: You’ll probably see rubble for a while, but it can’t be persistent in that sense.
- Steven: It’ll probably be at the end of the first week where they have time to get the node progressed.
- Jeffrey: At some point we have to clean it up or it will get really messy, really fast. There will just be disaster everywhere.
- Steven: There will likely be a period of time at which you will likely see rubble following a siege, and that period of time will likely end once the first weeks task is complete for the guild who owns the new castle or the existing incumbent guild, to develop that Node A in the triad node.
- Jeffrey: I think they were talking about all the nodes
- Steven: Oh I was thinking castles, I’m sorry
- Jeffrey: Timing of that, not quite sure, but we do want people after a big event like that has happened to see the aftereffects of something like that. We’ll persist it for some unknown amount of time.
https://www.youtube.com/watch?v=6lTS8FuwF7k