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Why do you want to see Ashes of Creation succeed?

I would like to see a game like Ashes of Creation succeed because conceptually at least, it's an amazing game. I believe we're all here excited but keeping our excitement on hold until we see these ideas brought to life in the game. I know I myself at least am waiting to invest in Ashes simply because I've backed quite a few games in the past and have been burned by too many titles in the past. I just as much as everyone had a choice as there are quite a few MMORPGs coming out around the same time Ashes of Creation does. But MMORPG market has become stagnant and I feel games like Ashes of Creation can revive it.  Hopefully this game becomes hugely successful and has a long life! 
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Comments

  • I want it to succeed because I put my money into it!

    Jokes aside, I want AoC to succeed so I finally have a new long-lasting MMO that will keep me entertained for years, rather than months like those failed MMOs we had in the past 5-6 years.
  • Like you I’ve backed/pre ordered too many MMOs that went on to fail pretty hard some a lot quicker than others! 😂 but yea I did back AoC on Kickstarter because I just really want this game to succeed and bring a freshness back to the genre. I truly do believe this is the dev team to do it !  <3

    I reckon the node system will help keep the game running for a very long time and keep things fresh, forge allies and enemies and just give the community a reason to keep improving and pushing forward in whatever aspect of the game they decide to invest in. 
  • I'm surprised you even had to ask.
  • kind of a odd question but may as well say why. For me it a new world to explore and dive into.
  • For me it’s all the obvious reasons everyone else has already said. The only other reason is because if this game fails, it might be the end of MMOs like this. People have been burned so many times already by previous MMOs and now that people have invested crazy amounts of their own money, in to what we all hope will be an awesome MMO, if it fails it’s going to something people point to as an example for every new MMO going forward. The industry has been broken by Pay to Win. We need a new strong and successful subscription based game to turn the tide. BTW, I’m a BoW Kickstarter Backer; and I waited until the last minute to back it. A huge, promising MMO, using an engine not designed for the genre, with Kickstarter as a kick off point seemed like a huge glaring red flag. But I pulled the trigger anyway and I’m glad I did now that I know how well it’s coming along and that Kickstarter wasn’t the sole funding source. I am putting my hopes and wallet on the line for this game and truly believe it will succeed. If it doesn’t.....Fool me once.....

  • T-Elf said:
    I'm surprised you even had to ask.


    Was really only asking for the sake of discussion I assure you!
    nagash said:
    kind of a odd question but may as well say why. For me it a new world to explore and dive into.

    Understandably so for it to be an odd question hehe but not without its reasons! I ask this because there are numerous others out there that are trying to do the same thing and yet many of us are choosing to either support Ashes by backing it monetarily or through words of encouragement to the devs and our fellow members of the community hehe. 

    Like you I’ve backed/pre ordered too many MMOs that went on to fail pretty hard some a lot quicker than others! 😂 but yea I did back AoC on Kickstarter because I just really want this game to succeed and bring a freshness back to the genre. I truly do believe this is the dev team to do it !  <3

    I reckon the node system will help keep the game running for a very long time and keep things fresh, forge allies and enemies and just give the community a reason to keep improving and pushing forward in whatever aspect of the game they decide to invest in. 

    Honestly the second part in your post was my reasons for being excited about it as well.  I think that in time when those who are skeptical about how the open world PvP will work come to see what it's like to depend on the community and work together to build up your node, or how your community has to work together to defend your node from invasion and help one another with getting resources transported without them being stolen it will give us back what many MMORPGs lack these days; a sense of belonging in the community.  

    Take a look at BDO for example. BDO was primarily a solo-grinder. Your exp was nerfed as a party member unless your entire party was doing their part efficiently to clear camps and everyone had to stay in range. The only reason players grouped together for things like shards, whale hunting, or scrolls was  because doing so ensured they got a larger piece of the pie provided everyone in their group was once again doing their best. The only community aspect was guild missions, which if you were geared enough and were in a small/medi
  • Dalhinar said:
    For me it’s all the obvious reasons everyone else has already said. The only other reason is because if this game fails, it might be the end of MMOs like this. People have been burned so many times already by previous MMOs and now that people have invested crazy amounts of their own money, in to what we all hope will be an awesome MMO, if it fails it’s going to something people point to as an example for every new MMO going forward. The industry has been broken by Pay to Win. We need a new strong and successful subscription based game to turn the tide. BTW, I’m a BoW Kickstarter Backer; and I waited until the last minute to back it. A huge, promising MMO, using an engine not designed for the genre, with Kickstarter as a kick off point seemed like a huge glaring red flag. But I pulled the trigger anyway and I’m glad I did now that I know how well it’s coming along and that Kickstarter wasn’t the sole funding source. I am putting my hopes and wallet on the line for this game and truly believe it will succeed. If it doesn’t.....Fool me once.....
    The text I boldened is a very true statement. Bear in mind as well though that most of the challenge of MMORPGs went out the door when WoW came out. I heard WoW was more challenging in vanilla ( never played it myself past level 6 undead mage ) But saying this based on the difficulty of games released after WoW's release and its popularity. The age of WoW Clones began after that.  Even EverQuest 2 while having difficult raid content, was pretty embarrassing as a successor to Everquest; a game where everything was challenging and working as a team was imperative to the success of dungeon and raid content alike. Hoping that Ashes takes us away from the age of WoW Clones into a bright future for the genre honestly. 
  • Dalhinar said:
    For me it’s all the obvious reasons everyone else has already said. The only other reason is because if this game fails, it might be the end of MMOs like this. People have been burned so many times already by previous MMOs and now that people have invested crazy amounts of their own money, in to what we all hope will be an awesome MMO, if it fails it’s going to something people point to as an example for every new MMO going forward. The industry has been broken by Pay to Win. We need a new strong and successful subscription based game to turn the tide. BTW, I’m a BoW Kickstarter Backer; and I waited until the last minute to back it. A huge, promising MMO, using an engine not designed for the genre, with Kickstarter as a kick off point seemed like a huge glaring red flag. But I pulled the trigger anyway and I’m glad I did now that I know how well it’s coming along and that Kickstarter wasn’t the sole funding source. I am putting my hopes and wallet on the line for this game and truly believe it will succeed. If it doesn’t.....Fool me once.....
    . Hoping that Ashes takes us away from the age of WoW Clones into a bright future for the genre honestly. 
    P2W was THE worst thing to happen to MMOs.  I bolded your sentiment because it reflects so many of our own.
  • It's very simple. If Intrepid deliver on their vision it'll be the most original MMO for over a decade.
  • Built by gamers for gamers and no 'brass' forcing P2W upon us...
  • cause we all need an mmorpg to play with no bullshit
  • Brand new to the forums. I missed the kickstarter campaign because I don't know much about Kickstarter. I heard about this game from, of all places, the Classic World of Warcraft forums where people were talking about if it was simply too late for Classic WoW to come back. One poster said they didn't even care about Classic anymore due to this game and, I think, Pantheon being in development.

    As someone that is completely frustrated with the empty, soulless gear treadmill that WoW has become over the years, I'm definitely looking for something different and was definitely on the Classic bandwagon (never played classic, I started in Wrath of the Lich King, loved it, and thought WoW has been going downhill ever since). So I looked into both this title and Pantheon to see why people were interested in these over Classic at this point, and I was blown away by both games (though preferred this one in the end).

    The reason I ended up preferring this game is that the premise is simple but seems to get to the heart of what the MMO genre should be, and that is "What is a good and natural way to get lots of players to NEED each other to facilitate their experience in a vast game world?" There are 4 ways to answer this question:

    1. Force them to run dungeons together (and that's it) (WoW clones).
    2. Make everything a super tedious slog that needs a party because... reasons (FFXI from what I've heard about it)
    3. Make everything about the world a player driven Wild West (Eve Online)
    4. Have a curated world that players build together (Ashes of Creation).

    Now I didn't even know that 4 was conceivable before I heard of this game. When I think of a curated world, I think static theme park like WoW leveling. So the idea that players unlock procedurally generated events in the world in response to the way they act in the world just BLEW MY MIND! While Pantheon looks like it's trying to find a gimmick to get people out into the world with these spontaneous events, it looks to me like the meat of this game IS the world!

    The reason that's so cool to me is that I'm tired of an endgame that pigeonholes you into a select few activities to do anything meaningful in the world.In WoW you can farm mats so raiders can basically solo craft their gear, you can do instanced PvP, or you can run dungeons. That's it. Your role in the community, everything about you is boiled down a simple number, your gold, your "PvP rating" or your item level. I'm sick of it.

    What I want most in this game where I can carve a unique niche for myself as a member of a server community uniquely by my experiences. Not how much gear I have, not how fast or efficiently I can run a select funneled few dungeons, not my raid achievements. Maybe I want to be a healer / support player that joins a band of mercenaries whose sole job it is to escort supply caravans so people can trade with each other? 

    If this game has raiding and guild wars, maybe I won't be a high ranking general, maybe I won't be a great dragon slayer, but you know what those people should need in an MMO? Crafted gear. You know what crafters should need to make said gear? Materials. You know how they get those materials? The caravan I escorted last Thursday so player controlled bandits didn't take the ore. That means something. You can do something in game that is potentially meaningful to everyone that isn't a PvP competition or world first boss kill race. And that's what MMO's (and not single player or Esport games) should be all about.

    Am I excited for that? You bet. It can't come soon enough
  • What OneWingedAngel said.

    Elaboration: These ideas can be done right, they just haven't been done right, yet.

  • Somehow my first comment got eaten, so here's a shortened version.

    I'm excited for a game where anything I do at endgame matters. If I forego chasing the gear treadmill by raiding and instead escort caravans with crafting materials so people can trade, I do something meaningful for the server without having l337 ilvl over 9000. Basically I want my character and community contributions to matter over my mastery of twitch gameplay on dungeon / boss fights. Out of a wide variety of stuff that human beings can to for, or to, each other in an MMO, boiling it down to how well you mechanistically follow an optimal skill rotation while dodging bullet hell puddles on the ground sounds pretty antithetical to an MMO. I want this game to be not that.

  • T-Elf said:
    I'm surprised you even had to ask.


    Was really only asking for the sake of discussion I assure you!
    nagash said:
    kind of a odd question but may as well say why. For me it a new world to explore and dive into.

    Understandably so for it to be an odd question hehe but not without its reasons! I ask this because there are numerous others out there that are trying to do the same thing and yet many of us are choosing to either support Ashes by backing it monetarily or through words of encouragement to the devs and our fellow members of the community hehe. 

    Like you I’ve backed/pre ordered too many MMOs that went on to fail pretty hard some a lot quicker than others! 😂 but yea I did back AoC on Kickstarter because I just really want this game to succeed and bring a freshness back to the genre. I truly do believe this is the dev team to do it !  <3

    I reckon the node system will help keep the game running for a very long time and keep things fresh, forge allies and enemies and just give the community a reason to keep improving and pushing forward in whatever aspect of the game they decide to invest in. 

    Honestly the second part in your post was my reasons for being excited about it as well.  I think that in time when those who are skeptical about how the open world PvP will work come to see what it's like to depend on the community and work together to build up your node, or how your community has to work together to defend your node from invasion and help one another with getting resources transported without them being stolen it will give us back what many MMORPGs lack these days; a sense of belonging in the community.  

    Take a look at BDO for example. BDO was primarily a solo-grinder. Your exp was nerfed as a party member unless your entire party was doing their part efficiently to clear camps and everyone had to stay in range. The only reason players grouped together for things like shards, whale hunting, or scrolls was  because doing so ensured they got a larger piece of the pie provided everyone in their group was once again doing their best. The only community aspect was guild missions, which if you were geared enough and were in a small/medium guild you could solo just fine. And Node Wars which were practically a zerg fest from what I saw in my time there on the NA servers. 

  • T-Elf said:
    I'm surprised you even had to ask.


    Was really only asking for the sake of discussion I assure you!
    nagash said:
    kind of a odd question but may as well say why. For me it a new world to explore and dive into.

    Understandably so for it to be an odd question hehe but not without its reasons! I ask this because there are numerous others out there that are trying to do the same thing and yet many of us are choosing to either support Ashes by backing it monetarily or through words of encouragement to the devs and our fellow members of the community hehe. 

    Like you I’ve backed/pre ordered too many MMOs that went on to fail pretty hard some a lot quicker than others! 😂 but yea I did back AoC on Kickstarter because I just really want this game to succeed and bring a freshness back to the genre. I truly do believe this is the dev team to do it !  <3

    I reckon the node system will help keep the game running for a very long time and keep things fresh, forge allies and enemies and just give the community a reason to keep improving and pushing forward in whatever aspect of the game they decide to invest in. 

    Honestly the second part in your post was my reasons for being excited about it as well.  I think that in time when those who are skeptical about how the open world PvP will work come to see what it's like to depend on the community and work together to build up your node, or how your community has to work together to defend your node from invasion and help one another with getting resources transported without them being stolen it will give us back what many MMORPGs lack these days; a sense of belonging in the community.  

    Take a look at BDO for example. BDO was primarily a solo-grinder. Your exp was nerfed as a party member unless your entire party was doing their part efficiently to clear camps and everyone had to stay in range. The only reason players grouped together for things like shards, whale hunting, or scrolls was  because doing so ensured they got a larger piece of the pie provided everyone in their group was once again doing their best. The only community aspect was guild missions, which if you were geared enough and were in a small/medium guild you could solo just fine. And Node Wars which were practically a zerg fest from what I saw in my time there on the NA servers. 
  • Have not backed many games to this point but when I became aware of the ashes kick starter and did my research it was a no brainer for me. The whole concept of AOC is simply closer to my ideal of an MMO than anything that has come before, and if it is delivered on I can see many, many years of contented MMO gaming ahead of me.
  • Sorry for my double post, the forums tweaked out on me and didn't update that I'd posted :(

  • THE SANDAL LORD
  • I want AoC to succeed because I'm bored of all the shit games we get nowadays such as Fortnite (fun for a month), COD, and all the other shit that goes along with them. I believe AoC will be the next big THING!
  • I want AoC to succeed because Ive got nothing else to play.
    WoW classes dont intrigue me anymore since legion and WolfET barely has players anymore.
    BDO went downhill, p2w and gear2win.
    Thinking of playing runescape while waiting but in rs I cant immerse to the character.

    So this is the only game that can save my gamer status :smiley:
    Nothing else has content that gets my zeal up
  • I want a game where I can make my mark on the world in a significant way.  I haven’t played a game like that since SWG.  And this game promises to do it better than SWG ever did.
  • Totally for my own selfish reasons.....is that bad? 
  • Because the real mmorpg fan`s around the world, need a next long term home.:)
  • Atama said:
    I want a game where I can make my mark on the world in a significant way.  I haven’t played a game like that since SWG.  And this game promises to do it better than SWG ever did.
    Man I loved SWG... (Before they F'd it up and made everyone and their child a jedi).... those were the times....

    But I think everyone here has the same basic reason... we want a world to play in where we have purpose.. and the people around us are part of that purpose and are required to make it happen.. 
  • Fortune said:
    Because the real mmorpg fan`s around the world, need a next long term home.:)
    So true lol.. since leaving EverQuest 2 back in 2012 I've played so many different MMOs that when I try to tell new faces about my gaming history it looks like a resume xD
    Atama said:
    I want a game where I can make my mark on the world in a significant way.  I haven’t played a game like that since SWG.  And this game promises to do it better than SWG ever did.
    Man I loved SWG... (Before they F'd it up and made everyone and their child a jedi).... those were the times....

    But I think everyone here has the same basic reason... we want a world to play in where we have purpose.. and the people around us are part of that purpose and are required to make it happen.. 

    Definitely need something like Ashes in our lives soon. Here's to hoping they can release before 2020 like they're trying to do!
  • I felt like MMORPG genre has been stale without many games that interested me, meanwhile MMORPG(s) I been playing really long time have wained thanks to devs and thanks to communities I was involved in finally dying after many years. Thus I am looking for new horizons and Ashes captured my attention.

    Player involvement has always interested me in MMORPGs and nodes system was the big draw for me, but after spending time lurking here  the other mechanics, lore etc started to speak volumes to me as well.

    Oh and I have lot of money invested in it.
  • I don't really care if Ashes succeeds.
    I want the SoE devs continuing to work on EQNext concepts, like Nodes, in order to make endgame obsolete. And I'm willing to support the work/employment of devs I respect, like Matt Broome.
  • Dygz said:
    I don't really care if Ashes succeeds.
    I want the SoE devs continuing to work on EQNext concepts, like Nodes, in order to make endgame obsolete. And I'm willing to support the work/employment of devs I respect, like Matt Broome.
    I'm glad he's here at IS.  And I am sincerely hoping Daybreak retires EQ and EQ2 before they get anymore ****.  It's sad to see EQ1 still has more active servers than EQ2 which is now at 6 servers, none of them at high load anymore. Lost a lot of respect for SOE after what they did with EQNext but was thankful I didn't invest in it for my reasons being I didn't like the character models there especially the Kerran models. Looked like the cowardly lion from Wizard of Oz xD
  • I feel like over the past 10 years, MMORPG's have been catering more and more to the more casual play style which has pros and cons. But I believe that we have gone too far with the "quality of life" improvements and granting instant gratification such that there is now very little need for social interaction which is, IMO, the core of an MMORPG. There is a lot of hooplah right now for the nostaligic MMORPG titans, so we are seeing alot of indie games which are trying to capture this audience. However, we can't recapture the past for so many reasons but very few people are content with the status quo. Therefore, I want Ashes to succeed because it's the only MMORPG I'm seeing that is being truely innovative by taking the best parts of the past and present, and building beyond that with a team talented enough to deliver.

    https://www.reddit.com/r/MMORPG/comments/9cwtqa/the_heart_of_an_mmorpg/
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