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Economic Superiority
The only thing that can kill a game faster then PVP-ers gone wild is gold farmers gone wild. Generally we call them gold farmers or bots etc but every game has them. Once a games economy is dominated by a group the game pretty much blows or you have to go spend real money to get fake money to compete. Now I hate problems with out solutions. I think I see two major problems that could be self resolving.
- bored pvp-ers
- gold farmers.
What if a pvp-er could raid the vault of a gold farmer ? The gold farmer could hire protection ( costing some of that precious gold) or get sacked by a group of pvpers. Sounds great on paper but what if say the “Thieves guild” got to keep tabs on who has how much cash and hire spies to find out where. That could be a system to get rid of one problem and keep the other one out of our hair at the same time ?
The only way this would work is if at some point a character has to much gold to safely store. Then grieving could be minimized and gold farming would have to become decentralized all at the same time.
Comments
I was a GM on multiple different private WoW and L2 servers back in the day and spent days just hunting botters.
I also have botted in games where there is a point where it comes to "if you cant beat them join them" Silkroad online and WoW during Cataclysm are perfect examples of times when people just give up and join the herd.
The trick is to have a grind while not making things FEEL grindy. I know thats not exactly easy to develop, but I do have my hopes.
- No 'assisting' or 'assist through target' system. Your target is your own thru Action Aiming or your own Tab Target only..
- No auto following. In groups, out of groups, or otherwise.
- No Macroing at all; no slash commands that have anything to do with skills or abilities..
Will not stop botting but would slow it down or make life difficult.Not to be confused with Boxing. Though similar, it's just one player playing two or more characters at once. Nothing is automated. With action combat and open world pvp, this will be difficult enough for those that wish to play this way (on top of the anti botting listed above).
I guess you could over price something for the gold sellers to buy from you to collect more gold from them, but you would have to know they were gold sellers to try and squeeze more out of them. In which case we should all be reporting them.
They can't offer you things from the store for rl currency because those things can not (as of now) be traded or sold to other players.
I don't know if there is a large enough player pool in this particular community to make having a gold farm-bot at 15$/month worth it. If however they do show up, ban for life would be the ideal punishment for me.
Also, some modern routers let you change the MAC address (mine does) so that isn’t as foolproof as it used to be.
Account ban, HWID ban, and IP ban.
Can you get around it all..yeah of course...but for the average botter who just wants to be lazy, its enough.
There is almost no way to truly ban the big people(who bot smartly) other than having active GM's.
Bots, GoldSellers, RMT
- https://youtu.be/f8SpiG0Ulbg?t=11m43s
- https://youtu.be/EAG9mS0U4NQ?t=38m39s
- https://youtu.be/mD1q3aTRcPY?t=47m46s
" What if a pvp-er could raid the vault of a gold farmer ? " yes ...but no Gold Farmers though
- https://youtu.be/G4-Sb3dN2hQ?t=42m48s
- https://youtu.be/_fPIP8uu6Pc?t=1h3m23s
- https://youtu.be/LUJugtqTBxw?t=28m4s
Only known info of Thieves GuildI am sure when you factor in some of the crafting mechanics into the game and what will be involved to make money the time and effort would be more work than its worth to do in mass.Coupled with P2P this really looses the value