Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Your money is my money
ArchivedUser
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When are we expecting to see some information on the economy side of the game? Also, how much of an effort do you think Intrepid would put in to the development of it?
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Which, is a good thing, Eve had a lot of great economic livelihood while they had their PhD of Economics on staff.
It has been stated by Steven many times that crafting/economy is one of the pillars of the game and thus is no less important that the combat system. Just hope that vision can be delivered on.
Hell, I'd settle for just random wandering NPC's that I could just sell to, I may not always want to go into town to find a vendor. =P
Maybe the problem wasn’t in the concept but in the execution, and that Ashes will do better. I sure hope so because it was one of the worst things about playing ESO.
Lol I'm so glad I left. To be honest the only reason it was any good was because it was based in the elder scrolls world
But the economy stuff is still in the works
We do know some of the basics, that there wont be an actual Server based auction house, but that Nodes can have a "global" in system nased on your node type. But generally manually going to vendors who sell your guilds wares will be prominent until the game progresses
Also no money drops from non-humanoid mobs. Even then and Orc-like creature should drop whatever currency they use (like toes or carved bones) and maybe a mish-mash of whatever else it had collected.
We could find ancient coins that could be sold / converted into Node currency.
The conversion rate would be 5-20% depending on what you were converting.
OTPH this might just be too fiddly and annoying....
Or better yet, a system that allows you to get in-depth economic play if you choose to, or you can just ignore it if you feel like. Your idea of different currencies that require conversion and fees isn’t too far-fetched and might work as a good money sink (which is essential for a functioning in-game economy). Enterprising players may even take advantage of different conversion rates for profit. Or even set themselves up as money changers. (“Heading to Greybane? I’m trading 20 Drokmars for only 30 Flindors, 2 Flindors cheaper than the Greybane Treasury Exchange!”)
I remember Everquest. You could loot coins as copper, silver, gold, and platinum. They all had weight and didn’t automatically convert. You’d have players go out into areas where other players were killing monsters repeatedly (“farming”) and offer their services as “ATMs”, trading your low-value coins for high-value coins so that you could shed weight without having to run back to town. Of course it wasn’t an even exchange, they were profiting from the trade, but it was worth it for the convenience and because you could spend more time fighting and less time running back to a vendor. So more time to loot. Pretty much a win/win for both players.