Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The spell effects are intense...and I love it.
So, I've been watching a lot of gameplay videos as I catch up on the game. I have to say the spell effects are amazing. Massive aoes, huge colorful explosions, giant walls, fiery weapons. However, in other mmos I've seen people complain about things like this: it affects their fps, it makes it hard to see, obscures the terrain. And then the devs end up scaling things down to compensate.
Forget all that. If each player has the ability to adjust their graphical settings to reduce those aspects, then fine. But for those that want to experience the true, insane visual tempests, let them. Tell the artists not to hold back.
Forget all that. If each player has the ability to adjust their graphical settings to reduce those aspects, then fine. But for those that want to experience the true, insane visual tempests, let them. Tell the artists not to hold back.
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Comments
I prefer minimum but I understand those who like them and option to adjust would be great.
Freedom of choice ftw.
We also have to keep in mind that the game is said to use computers up to five years old.. and the game is a year and a bit out.. so that would mean, roughly, a geforce 900 series or better.. Which should be able to handle the effects at 1080p easily (as long as it's not a 930 or something very low end). Hardware has advanced a lot.. and even with the five year stretch, it would mean still a pretty solid system. Newer the better of course, but you get what I mean.. it's not like the 2000s were, going back five years meant a really crummy computer. heh..
I will not comment on laptops, though.. I currently play EQ2 on a laptop but the game is now 14 years old.. I do not expect a good experience with AoC on it even though it's from 2016 and has a 950m.. There are laptops that are true beasts, but not everyone has $1500+ to drop on one.. but a $1500 on a desktop would shred the game.
Though on a side note.. I remember back a long time ago it was mentioned that there would be no combat log for Ashes.. So no parcing of combat data and that entire line of meta-play.
I personally prefer a subtle approach to effects. But I acknowledged others like the full visceral experience.
My consideration mainly concerns player fatigue and eye strain. a 5min demo is impressive but multiply the effects by multiple hour sessions and it can have adverse health implications.
I like the art style of the effects, but it's a bit much for me. GW2 has shown me what to much of good thing can be to the point I stopped plying it.
As long as i can tune the graphics options to my preferences without effecting balance or competitive outcomes is fine by me.
No big deal, it happens.. Especially with a genre with such a wide, global, scope.