Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
An Inflation workaround
ArchivedUser
Guest
We know that mining will exist in the game so I have a proposal. Have all the nodes start with a limited supply of coinage. As you expand your node you would get a further injection of coinage. Other than that all coins must be minted by mining the proper metals for coin production. It can be tied into the node quest system. Both you and your node would get an Exp bonus for turning in ores to be minted into coins. It would also encourage people to mine metals that are not immediately useful when building a colony like copper, silver, gold and platinum. So some miners would focus on the useful metals like Iron to make tools, weapons and armor and others would focus on copper, gold and silver for coinage and jewellery making.
I think once you node reaches level 3 or 4 you would get no further coinage from home world and have to be self sufficient so either mine it or trade items for it to advance your nodes finances further.
What do you all think?
I think once you node reaches level 3 or 4 you would get no further coinage from home world and have to be self sufficient so either mine it or trade items for it to advance your nodes finances further.
What do you all think?
0
Comments
All the other inflation suppression schemes could still be present IG such as introducing gold sinks and taxes to take the wealth out of the hands of hoarders.
I am kind of picturing an EVE ONLINE type system where you either gather all the mats yourself or pay someone else to gather them or do without. I think the fact that you may have to do without would be a great feature to any new MMO .
They could possibly trade other materials to an outside Node for the coin mats, but then the whole reason for this proposed system is moot anyway since in either case people can trade without the need for coin. Coin just expedites the process slightly by giving a base value to judge worth of different types of items for fair agreements. I could go on, but I've digressed enough for one post.